Ye, really annoying, I know.
I'm using a normal World Editor. I've stored an integer value in a game cache and now I want to load it back. The problem is that either I can't find the function to do so, or my editor simply doesn't have it. I've found this but, uh, it asks for a function "endif"...
Explanation on the ability:
A passive ability, that activates when I'm attacking a unit (if you've played DotA - looks like Abaddon's Frostmourne), increasing my attack and movement speed. When an ally starts attacking the same unit, it should benefit from my ability...but hell, it doesn't...
Fatal Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
Set FatalWoundAgility = (Agility of (Casting unit) (Include bonuses))
Set FatalWoundLevel = (Level of Fatal Strike for (Casting unit))
If (All Conditions are...
Title says it all. I'm updating and improving spells/items/triggers (nothing done on the terrain), and at some point I look at the minimap - no damned watery terrain. On previous versions of my map (everyone has at least 1 backup map) the water is showing properly. On the newest one it just...
Like I've been struggling whole morning to get this,and still nothing.
The thing is: I want to get the "Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl" attached to both weapons on the Fire Panda model. It seems impossible, 'cuz even though I'm using "weapon" and "left" and "right"...