Hello,
is there a place where I can look at the definitions of all the available functions in the WC3 reforged world editor?
Things like DisplayTextToPlayer, BlzSetAbilityResearchExtendedTooltip, GetTriggerPlayerMouseX etc.
There was some patch updates from Blizzard saying that they have added...
Looked through the conditions in GUI to find how to check if some item is of a given class, but to no avail. So does anyone know how to check it if I missed anything [or if it's possible only in the galaxy language or whatever it's called]?
Well yes, I know about hexadecimals and conversion (for example FF = 15*16 + 15*1 = 255 :P ), but what I still don't understand is what exactly is the format of the color code. I couldn't get anything from your example - what exactly is 'my decimal value' is a mystery to me :D
I feel though I...
I want to color a text tag which says "Reloading" depending on the progress of the unit's reload.The color I want ranges from red to green and I have the factor of completion (Elapsed Reload Time/Reload Time). That is all well but I have no clue how to go with the coloring part, any ideas?
Thanks a lot for this <3 Finally I can organize my stuff. But what do I do if I already have loads of triggers in my map made in the GUI. I kinda want to extract them and modify variables and stuff. Also, must variables start with lv_ or gv_ and then a lowercase letter, or is it just made for...
>OFFTOPIC: Hmmm I've never seen a bulgarian on thehelper.net before, except me ofc .
I've seen only a few, but I guess that's because most people's locations are variations of but not limited to: "The helper town", "In my basement" or "GetUserLoc(-insert username here-)" :D
Well I tested the distance between points function in SCII with 3D points and it seems id doesn't take into consideration the height of the points.
UI - Display ("0 0 0 to 0 0 5 " + (Text((Distance between (Point(0.0, 0.0, 0.0)) and (Point(0.0, 0.0, 5.0)))) with Any Precision decimal...
Create a modify unit effect, set experience to how much experience you want to give, apply effect to unit.
Or you can make the effect give 1 experience and loop as many times as necessary.
Well I haven't used dialogs so far but I don't see how this would not be useful.If I get around to creating some (because I'm addicted to triggering random stuff) I'll be sure to post something more constructive.
Well I'd assume since the many warcraft indexing systems most people would know what one would be used for but I'll give a few examples as per requested. I'm just gonna leave them in this post unless someone really wants them merged with the first one (I'm lazy :o)
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EULA
Easy Unit Linking and Attaching
v1.0.0
Hello, what's this?
Well, it's a unit indexing system, assigns a unique integer (well more like real with SCII) value to every unit in the game, to its 0th Custom Value.Yes zeroth.I didn't know it was a word either.
So if you use this don't touch the...
Well after reading like the first 10% of the tutorial I saw
->Duplicate Actor
->Put checkboxes everywhere
without any explanation why (maybe because it's wrong, but even if it's right they should explain,right?).
So yeah try doing everything but not duplicating models and sounds (not putting...
Yeah, but the problem is I can't do with a hint here cause I have no idea how the footprints work. When I edit them and click ok and then edit again all the fields seem unchanged, and also some weird error shows like "footprint has reached maximum complexity" and I don't even have an idea what...
I want a 1x1 doodad that makes unpathable terrain pathable (able to be walked on). I guess it's something about the footprint but I can't understand how those things work.