Hello,
is there a place where I can look at the definitions of all the available functions in the WC3 reforged world editor?
Things like DisplayTextToPlayer, BlzSetAbilityResearchExtendedTooltip, GetTriggerPlayerMouseX etc.
There was some patch updates from Blizzard saying that they have added...
Looked through the conditions in GUI to find how to check if some item is of a given class, but to no avail. So does anyone know how to check it if I missed anything [or if it's possible only in the galaxy language or whatever it's called]?
I want to color a text tag which says "Reloading" depending on the progress of the unit's reload.The color I want ranges from red to green and I have the factor of completion (Elapsed Reload Time/Reload Time). That is all well but I have no clue how to go with the coloring part, any ideas?
Well I tested the distance between points function in SCII with 3D points and it seems id doesn't take into consideration the height of the points.
UI - Display ("0 0 0 to 0 0 5 " + (Text((Distance between (Point(0.0, 0.0, 0.0)) and (Point(0.0, 0.0, 5.0)))) with Any Precision decimal...
EULA
Easy Unit Linking and Attaching
v1.0.0
Hello, what's this?
Well, it's a unit indexing system, assigns a unique integer (well more like real with SCII) value to every unit in the game, to its 0th Custom Value.Yes zeroth.I didn't know it was a word either.
So if you use this don't touch the...
I want a 1x1 doodad that makes unpathable terrain pathable (able to be walked on). I guess it's something about the footprint but I can't understand how those things work.
As in a behavior-attribute. How do I get how much, for example strength, a unit has?
EDIT: Nevermind figured it out, I should really test stuff before asking here :P
Okay this time the editor has gone too far. neither timers nor waits are accurate, how am I supposed to do something that moves smoothly the way I want it, like in wc3?
EDIT: Oh it seems that the movements looked weird because i wasnt using blend. Silly me
Is it possible to create an attack that fires a projectile which hits the first unit it encounters and then disappears using only the data editor?
Also if not what kind of unit would be best for a dummy missile?
Well i want to create a missile which moves like this
The missile should start a guidance phase at the black point.
But I have no clue how to make the 3/4ths circle. I start with a throw phase with a 0/0/1 vector and that's about all that I have made that works properly.
From what I got...
Firstly, what purpose does the actor for a weapon serve? For all I figured out its sound effects/models on launch/impact, but is there anything more to it?
Secondly, how do I change the Z launch offset for a missile? I tried to create a hydra attacking with a rocket missile (for the sake of...
Well, when I activate the "show default values" in the data editor, they appear in a very unpleasant, almost transparent grayish color, but I can't seem to get which of all the fields in color preferences change that one. So any help would be appreciated, I'm just starting to learn the editor...
Well yesterday I played with some of newgen's options, but as a side effect now every time I start it I get about 10 errors of the type
"Trigger database error: Save*something*HandleBJ does not exist"
It's not really messing up anything but it's quite annoying :(
First things first:
What I know:
-This is a network of points, some connected, kind of like a road system
-There are algorithms about them (find shortest path to,etc.)
-I need to use this
What I don't know:
-What it's called
-Aforementioned algorithms
-How to use this
Well, any assistance...
or is equal to -1?Main problem is the first part.
And no, I have not tried doing it myself, I'm off to school in 15 minutes :rolleyes:
Edit: uninitializeD