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  1. Akolyt0r

    Benchmark UnitAlive vs UNIT_TYPE_DEAD

    @Sygvur: AFAIK GetUnitGoldCost only works for the standard/default units ... however i dont recall if it crashed wc3 when used for custom-units, or if it just returned the value of the base-unit.
  2. Akolyt0r

    IsUnitSilenced/UNIT_TYPE_SILENCED?

    Grundy's way might work if you order the last order again... (maybe using some library like LastOrder) btw Grundy, did you try issue that autocast-trigger order with an immediate order or not ? If not you could try if an immediate order interrupts the current order aswell or not .. And i still...
  3. Akolyt0r

    which is better cjass or vjass

    does cjass directly compile to jass or to vjass ? Or should i ask... can you even use cjass without JassHelper (vJass) ?
  4. Akolyt0r

    Help fixing JASS for 1.24b/c

    you are a mapbaned noob .. rofl
  5. Akolyt0r

    Any way to Convert to 1.24b+?

    TrollBrain is right, switch to Hashtables, they are a lot faster ... and safer.
  6. Akolyt0r

    Enumerations

    u could use UnitAlive from common.ai aswell ;)
  7. Akolyt0r

    Warcraft 3 background changer

    you could try this: http://www.wc3c.net/showpost.php?p=1052338&postcount=3
  8. Akolyt0r

    Succeeded Passive Ability

    you CAN check if a unit was stunned by checking if the target unit has the stunbuff...
  9. Akolyt0r

    JASS NewGen Pack 1.5d

    you have to ask this @ WC3C
  10. Akolyt0r

    how to change H2I to GethandleId

    check this http://www.wc3c.net/showthread.php?t=106558
  11. Akolyt0r

    JASS NewGen Pack 1.5d

    things which doesnt work with 1.23b yet: war3err (not sure about this one) japi RtC
  12. Akolyt0r

    which system should I use?

    damage detection is really tricky, and can cause many errors if not coded >very< well. So i would advides you to use a established system for your map, like: Light Leakless Damage Detect (LLDD), ADamage or IDDS If you just started your map, i would use IDDS, if not i would recommend LLDD...
  13. Akolyt0r

    DestroyGroup function

    sad thing is, thats a LOT of work to recycle units ...except for dummies, which should always be recycled.
  14. Akolyt0r

    Return Bug still Works

    strange, when i tested this (abuse) yesterday it didnt work for me... EDIT: i get syntax error now, "cant convert handle h to integer" ... well i use Zoxc's Parser, which enforces strict type safety ...to laze to switch to pjass for testing this again right now.
  15. Akolyt0r

    TESH for NewGen

    Nice ;) Sorry cant give you Rep (spread) xD
  16. Akolyt0r

    The meaning of substracting 0x100000 of integers

    benchmark are coming soon, as Mindworks finishes the new StopWatch Natives (i am hoping he will ..some day)
  17. Akolyt0r

    TESH for NewGen

    How to find auto complete with ressource hacker: "RC Data" > "TFORMTESH_MAIN" > "SciAutoComplete" > "AStrings.Strings" There you go
  18. Akolyt0r

    The meaning of substracting 0x100000 of integers

    any numbers prefixed with "0x" are Hexadecimal numbers ... not binary numbers. With the new natives this shouldnt be needed anymore anyway, since hashtables arent limited as arrays...
  19. Akolyt0r

    Code array

    No, there was a workaround using return bugs ...but that doesnt work anymore for multiplayer... and wont work for whole warcraft with patch 1.24
  20. Akolyt0r

    Execute Code Variable

    StartThread is NOT an normal Native ..its an AI-Native...
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