SOLVED
Track2nd
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Track
Actions
Set TempInt = 0
For each (Integer A) from 1 to 2, do (Actions)
Loop - Actions
Set...
Anyone know a link to a jump spell, 100% leakless can be vJASS / JASS / GUI, I don't really care, as long as it doesn't require NewGen or any compiler things...?
Tried search, couldn't find anything, would appreciate some help :)
-Lindenkron
I'm having abit of an issue here... And quiet frankly, it's one of the few times where I'm completely at a [This is as far as my knowledge goes] stop.
What I need, want, would like, is a 'diagram' so to say, showing different values in a form at different levels etc. Ill try to give an...
I've changed its values to
0,0
999999,999999
10,10
Tried all...
No matter what my units do the normal damage to the target... Weather its melee or range..
Is this a known issue?
Thx,
-Lindenkron
Like the title said. How to only show it for one player?
From what I have been able to gather of information it somehow includes a Player variable and a
Custom script: if GetLocalPlayer() == udg_Player then
Custom script: endif
or?
I'm not clear on this, and couldn't find anything...
FIXED(But not thanks to anyone here :))
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Multiboard
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Set Player =...
I've been trying all sort of stuff now, to set my heroes skill points to 0 after it has been created, and set to a level.
But no matter what I do, it will only set the skill points to -1 (49 if level 50) but it can add +5 if it want...
I just want the skill points to be 0 regardless of...
For some reason my gold mines only show on minimap when they are getting haunted by someone. (Haunt Goldmine modified).
I tried checking "Hide on Minimap" but didn't do anything. I checked it on both the gold mine and the haunted gold mine building.
Also I have a custom minimap, and it all...
UnitDies
Events
Unit - A unit Dies
Conditions
((Attacking unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
Actions
Set BountyInt = (Point-value of (Triggering unit))
Player - Add BountyInt to (Owner of (Attacking unit))...
Intro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Set TempLocation = (Center of SpawnWolves <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players)
Cinematic...
Solved
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anyone know the path for upgrade icons in Wc3Viewer? Any of them.
Could be for example the medium shield, with the upgrade number in the right bottom corner (it's just a black square, I know. But it has spot for a number)..
I'll keep looking as...
So... I have this minor issue with my additional feature trigger. It's abit complicated but I'll try to explain it the best I can.
I got an ability based off Metamorphosis, that turns you into a unit.
This unit should not be able to cast abilities etc etc. If you just morph using the...
So, I spend some of my time today trying to figure out some good idea for a hero.
This is what I came up with. Please rate it and desribe what you like/dislike about it, and what you think should be changed/improved.
Also feel free to come with any suggestions that is not related to the...
Solved
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Height Test
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Height Test
Actions
Unit - Add Crow Form to (Triggering unit)
Unit - Remove Crow Form...
I did search and found this:
Sounds/Internal/Abilities/Items/ResourceItems/ReceiveGold.wav
But that doesnt really help me to find it in the 'F5' Sound Editor, since there ain't no such folders.
Anyone know where the gold sound is in the Sound Editor? :)
Thanks,
-Lindenkron