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    Will ownership change back if the unit dies?

    There is only one of this unit in the game, the spell (obviously) has a long cooldown, and can therefor only be used once per XX minutes. That is not a problem. So if PupptUnit dies while under another player's command, how can I make sure that... Would this work: Cast spell Pupet master...
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    Will ownership change back if the unit dies?

    Cast spell Pupet master Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Puppet Master Actions Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Triggering unit)) and Retain color...
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    Call RemoveReal(udg_? )

    If I: Set TempUnit = trg unit Can I somehow "remove/disable" trg unit from being TempUnit? Coz if I use TempUnit again in same (or other) spell, will that be a problem? (will it still think that TempUnit is the trg unit from my first spell, or will it forget that when I "set TempUnit =...
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    Call RemoveReal(udg_? )

    So if I: Set TempReal1 = Life of trgunit Set TempReal2 = mana of trgunit and I don't remove it. The second time I use it, it will just overwrite the old one right?
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    Call RemoveReal(udg_? )

    I am not sure how to remove a "Real" variable, or integer and so on, could someone link, as there have got to be a list of custom script removes? I searched on the forum and google, but couldn't seem to find it. But does ***Call RemoveReal(udg_TempReal )*** work? If it makes any difference...
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    Selfdestruction - damage not working

    Thanks for all responses This is how it looks now: Explode Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Selfdestruct (Goblin Blaster) Actions Set TempPoint = (Position of (Triggering unit))...
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    Selfdestruction - damage not working

    Explode Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Selfdestruct (Goblin Blaster) Actions Set SelfdestructUnit = (Casting unit) Set TempPoint = (Position of SelfdestructUnit) Unit Group...
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    Turn off/turn on = cancel wait?

    If a trigger "run" a trigger that is turned off, nothing happens? Or does it "run" "through"? Coz if not I can easily turn off Trigger3 and solve the prob that way ;)
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    Turn off/turn on = cancel wait?

    This is kinda complicated so I will make it as simple as I can. 06:22:36 Trigger1: Action: Wait 20 seconds. Action: Run <Trigger3> checking conditions. 06:22:43 Trigger2 (within 20 seconds from the wait was started) Action: Turn off <Trigger1>. (Action: Wait 0.05) Is this needed at...
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    Leaderboard: Current_Score +1

    Thankks I created a variable for last created leaderboard and used that instead ;) TY
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    Leaderboard: Current_Score +1

    When nobody is answering, is that becoz it seems right? or becoz you don't understand what I want with the trigger ;)?
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    Leaderboard: Current_Score +1

    I don't get this? Doesn't my trigger increase the value of the owner of Gold Mine by 1? And I have also tried to create a whole new trigger from the scratch, by looking at the previous trigger, but all variables are made by hand (not copied). Is something in my map "blocking"? And I...
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    Leaderboard: Current_Score +1

    This seems like a stupid question, I had help with this trigger in my other made, then I remade my map and copy+pasted it into my new map...but it doesn't work anymore. Can you see why xD? I am pretty sure I have remembered to copy everything over, but I could be missing something xD Thanks...
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    Stars Tears

    Bump ;) I guess I need a trigger for it, as there is not any abilities or items that does that?
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    Stars Tears

    I would like a star's tears like the one in WoW Arena Allstars. Which is (for those who have not tried it;): An item, when u use it you stand still and regain hp/mana over time, but as soon as you move or is attacked the effect stops.
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    Teleport to Base when using item (trigger)

    I looked around for this, cuz it's probably rather simple trigger. I guess this is how it starts: Teleport Events Unit - A unit Uses an item Conditions (Item-type of (Item being manipulated)) Equal to Teleporter Actions The problem is that im not sure how to...
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    Living Bomb

    Thanks for everyting, I will try the MUI thing, but if it doesn't work out, ill just throw it out ;) Thanks all
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    Living Bomb

    Then I can't cast more of them as the same time, right? Coz it would overwrite with new variables...
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    Living Bomb

    Mage Living Bomb explosion Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Living Bomb Actions Wait 12.00 seconds Set TempTargetPos = (Position of (Target unit of ability being cast)) Unit -...
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    Living Bomb

    Living Bomb Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Living Bomb Actions Wait 12.00 seconds Set TempTargetPos = (Position of (Target unit of ability being cast)) Unit - Cause (Casting...
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