There is only one of this unit in the game, the spell (obviously) has a long cooldown, and can therefor only be used once per XX minutes. That is not a problem.
So if PupptUnit dies while under another player's command, how can I make sure that...
Would this work:
Cast spell Pupet master...
Cast spell Pupet master
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Puppet Master
Actions
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Triggering unit)) and Retain color...
If I:
Set TempUnit = trg unit
Can I somehow "remove/disable" trg unit from being TempUnit? Coz if I use TempUnit again in same (or other) spell, will that be a problem? (will it still think that TempUnit is the trg unit from my first spell, or will it forget that when I "set TempUnit =...
So if I:
Set TempReal1 = Life of trgunit
Set TempReal2 = mana of trgunit
and I don't remove it. The second time I use it, it will just overwrite the old one right?
I am not sure how to remove a "Real" variable, or integer and so on, could someone link, as there have got to be a list of custom script removes?
I searched on the forum and google, but couldn't seem to find it.
But does ***Call RemoveReal(udg_TempReal )*** work?
If it makes any difference...
Thanks for all responses
This is how it looks now:
Explode
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Selfdestruct (Goblin Blaster)
Actions
Set TempPoint = (Position of (Triggering unit))...
Explode
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Selfdestruct (Goblin Blaster)
Actions
Set SelfdestructUnit = (Casting unit)
Set TempPoint = (Position of SelfdestructUnit)
Unit Group...
If a trigger "run" a trigger that is turned off, nothing happens? Or does it "run" "through"?
Coz if not I can easily turn off Trigger3 and solve the prob that way ;)
This is kinda complicated so I will make it as simple as I can.
06:22:36 Trigger1:
Action: Wait 20 seconds.
Action: Run <Trigger3> checking conditions.
06:22:43 Trigger2 (within 20 seconds from the wait was started)
Action: Turn off <Trigger1>.
(Action: Wait 0.05) Is this needed at...
I don't get this? Doesn't my trigger increase the value of the owner of Gold Mine by 1?
And I have also tried to create a whole new trigger from the scratch, by looking at the previous trigger, but all variables are made by hand (not copied).
Is something in my map "blocking"?
And I...
This seems like a stupid question, I had help with this trigger in my other made, then I remade my map and copy+pasted it into my new map...but it doesn't work anymore. Can you see why xD?
I am pretty sure I have remembered to copy everything over, but I could be missing something xD
Thanks...
I would like a star's tears like the one in WoW Arena Allstars.
Which is (for those who have not tried it;): An item, when u use it you stand still and regain hp/mana over time, but as soon as you move or is attacked the effect stops.
I looked around for this, cuz it's probably rather simple trigger. I guess this is how it starts:
Teleport
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Teleporter
Actions
The problem is that im not sure how to...
Mage Living Bomb explosion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Living Bomb
Actions
Wait 12.00 seconds
Set TempTargetPos = (Position of (Target unit of ability being cast))
Unit -...
Living Bomb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Living Bomb
Actions
Wait 12.00 seconds
Set TempTargetPos = (Position of (Target unit of ability being cast))
Unit - Cause (Casting...