Cast spell Pupet master
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Puppet Master
Actions
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Triggering unit)) and Retain color...
I am not sure how to remove a "Real" variable, or integer and so on, could someone link, as there have got to be a list of custom script removes?
I searched on the forum and google, but couldn't seem to find it.
But does ***Call RemoveReal(udg_TempReal )*** work?
If it makes any difference...
Explode
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Selfdestruct (Goblin Blaster)
Actions
Set SelfdestructUnit = (Casting unit)
Set TempPoint = (Position of SelfdestructUnit)
Unit Group...
This is kinda complicated so I will make it as simple as I can.
06:22:36 Trigger1:
Action: Wait 20 seconds.
Action: Run <Trigger3> checking conditions.
06:22:43 Trigger2 (within 20 seconds from the wait was started)
Action: Turn off <Trigger1>.
(Action: Wait 0.05) Is this needed at...
This seems like a stupid question, I had help with this trigger in my other made, then I remade my map and copy+pasted it into my new map...but it doesn't work anymore. Can you see why xD?
I am pretty sure I have remembered to copy everything over, but I could be missing something xD
Thanks...
I would like a star's tears like the one in WoW Arena Allstars.
Which is (for those who have not tried it;): An item, when u use it you stand still and regain hp/mana over time, but as soon as you move or is attacked the effect stops.
I looked around for this, cuz it's probably rather simple trigger. I guess this is how it starts:
Teleport
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Teleporter
Actions
The problem is that im not sure how to...
Living Bomb
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Living Bomb
Actions
Wait 12.00 seconds
Set TempTargetPos = (Position of (Target unit of ability being cast))
Unit - Cause (Casting...
I know that this probably is explained somewhere, but I couldn't seem to find it. Instead of a "backstab", I need a "fronstab" like GOUGE from WoW (which can only be cast when the enemy is facing you.
I need it to only be cast if the target is facing you (say 180*) (and ofc not cast if the...
it's a 5v5 match, and obviously when a player leaves it gets harder for the other team. So I would like a trigger that increased the experience gain for the team that lost a player. Alliance Players Leaving
Events
Player - Player 8 (Pink) leaves the game
Player - Player 9...
Farm2 A Copy
Events
Time - qqq_timer1 expires
Conditions
And - All (Conditions) are true
Conditions
A hero of enemy (player 8, 9 ,10 ,11, 12) of player red is (within range of BUILDINGX or in region RANDOMREGION).
Actions
Unit - Change...
It isn't random ;( First it kept giving my Hunter, then I changed the random to 1 - 8, then it kept giving me warrior. Dunno what's wrong.
If - Conditions
(Player number of (Triggering player)) Greater than or equal to 8
Then - Actions
Unit - Create 1 HeroTypesAlliance[(Random...
It seems that every time I use comething with custom script I cannot play my map.
Custom script: call RemoveLocation (udg_temp_point)
If I just remove that line I can play it just fine, but WITH the line...
Not able to play meaning = When I "Test map" it goes to the start menu in...
It's worked perfect previously, but no it just doesn't work anymore, and I don't know why xD
Blacksmith1
Events
Unit - A unit enters Region 000 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 2 (Blue)) Equal to True
Actions
Countdown Timer -...
I want my hero to have (1) spell from the very beginning, without having to take it as talent. I thought this was default active ability, but it doesn't seem like it, so how do I do that?
I was wondering if there is an easy way to make (in this case) Frost armor cast on one self without having to press and then point at the same hero casting it. And also without dummy/triggering spells.
If not, how can I do is with triggers simply?
Select Hero
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player...
I want it to show information about that unit/hero when a player selects it and then choose that hero when he clicks twice/second time. But Ill focus on the description first.
I found this from a map, but I don't know how/why it would work as Im (VERY) bad at integers.
Hero Descriptions...
As in Footmen (frenzy) when a player's main building is destroyed or he leaves the game, all his units are destroyed (including the main building ofc).
But in my game, let's say Player Red (PR) is in Force 1 (F1), and he leaves the game all his units are destroyed, but there is ONE unit I...
If triggers are disabled they will not affect the game's loading time will they?
Same goes for units that are not in the game? Meaning I can have made as many heroes/units in the ditor as I want as long as they are not in the game in any way?
What about triggers that are initially off? If I...