Defeat Red
Events
Time - roundtimer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Red <gen>) and do (If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit in (Units in Red Area <gen>) and do (Unit - Kill...
Or you can instead of placing the unit directly on map, you can spawn it in a region if the player is playing. You would have to do a lot of identical triggers but it works.
Title says it all
Defeat Red
Events
Time - roundtimer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Red <gen>) and do (Do nothing)
If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit...
Im trying to set the levels to match the difficulty of the game.
In beginning of map a dialog box pops up with 4 difficulties. I want to set the levels to that difficulty but I don't know how to set the levels to spawn x amount for that level.
For instance:
Dialog box pops up...
Which trigger? And wouldnt this be an immediate switch between Levle 1 and 2 with no break in between?
Timer3 is what spawns the stuff every second. Thats why timer 3 is so fast. I am not spawning a bunch of creeps at once, but one per second for 30 seconds.
So would I have to create a new timer?
Level 2 and Level 2 STOP are initially off.
EDIT: I can fix my problem if I do timers for every level but I want to micro as much as I can.
Trying to make it so when Level 1 ends, there's a wait then Level 2 starts. However I cant get Level 2 to start. I dont want to create an excess of timers either. Do you have any tips on what trigger/code is not needed and what needs to be added to make the whole process flow smoothly with my...
I am trying to make it so after Level 1 is done the trigger stops and starts Level 2 and so forth with timers.
Starting Timer
Events
Dialog - A dialog button is clicked for Difficulties
Conditions
Actions
Countdown Timer - Start time as a One-shot timer that will...
I just figured that out right now after a day of working on this trigger. How would I make it so it checks if the region is empty excluding the color of entering unit in condition?
That didn't work. Thanks for replying though
EDIT: Is it because the circle of power is in the region too and counts as unit therefore nullifying the condition?