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  1. P

    Defeat if enemy unit is in region

    I dont quite follow.
  2. P

    Defeat if enemy unit is in region

    Defeat Red Events Time - roundtimer expires Conditions Actions Unit Group - Pick every unit in (Units in Red <gen>) and do (If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit in (Units in Red Area <gen>) and do (Unit - Kill...
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    Units appear when player isn't playing?

    Or you can instead of placing the unit directly on map, you can spawn it in a region if the player is playing. You would have to do a lot of identical triggers but it works.
  4. P

    Defeat if units owned by another player is in region after periodic check

    Oh lol. Didn't know it doesnt transfer the picked units
  5. P

    Defeat if units owned by another player is in region after periodic check

    Title says it all Defeat Red Events Time - roundtimer expires Conditions Actions Unit Group - Pick every unit in (Units in Red <gen>) and do (Do nothing) If ((Owner of (Picked unit)) Not equal to Player 1 (Red)) then do (Unit Group - Pick every unit...
  6. P

    Using different levels of difficulty

    yes that. i was too sleepy last night to think.
  7. P

    Using different levels of difficulty

    Ahh ok thanks. I already have dialog created I just needed to know how to spawn units depending on difficulty for rest of game.
  8. P

    Using different levels of difficulty

    Im trying to set the levels to match the difficulty of the game. In beginning of map a dialog box pops up with 4 difficulties. I want to set the levels to that difficulty but I don't know how to set the levels to spawn x amount for that level. For instance: Dialog box pops up...
  9. P

    Need help on stopping and starting levels.

    That was what this trigger was for: Timer Events Time - Time2 expires Conditions Actions Trigger - Run Starting Timer <gen> (ignoring conditions)
  10. P

    Need help on stopping and starting levels.

    Whats the point of doing that? Its the same thing as the original.
  11. P

    Need help on stopping and starting levels.

    Lol I am just gonna create a timer for every level. More time consuming but simpler.
  12. P

    Need help on stopping and starting levels.

    Which trigger? And wouldnt this be an immediate switch between Levle 1 and 2 with no break in between? Timer3 is what spawns the stuff every second. Thats why timer 3 is so fast. I am not spawning a bunch of creeps at once, but one per second for 30 seconds.
  13. P

    Need help on stopping and starting levels.

    So would I have to create a new timer? Level 2 and Level 2 STOP are initially off. EDIT: I can fix my problem if I do timers for every level but I want to micro as much as I can.
  14. P

    Need help on stopping and starting levels.

    Lol sorry should i redo the coding?
  15. P

    Need help on stopping and starting levels.

    It starts Next Level timer window again. Which in turn starts timer2. Its a loop. So would I have to create another timer or put a wait somewhere?
  16. P

    Need help on stopping and starting levels.

    Trying to make it so when Level 1 ends, there's a wait then Level 2 starts. However I cant get Level 2 to start. I dont want to create an excess of timers either. Do you have any tips on what trigger/code is not needed and what needs to be added to make the whole process flow smoothly with my...
  17. P

    Need help on stopping and starting levels.

    I am trying to make it so after Level 1 is done the trigger stops and starts Level 2 and so forth with timers. Starting Timer Events Dialog - A dialog button is clicked for Difficulties Conditions Actions Countdown Timer - Start time as a One-shot timer that will...
  18. P

    Capturing trigger not functioning

    I just figured that out right now after a day of working on this trigger. How would I make it so it checks if the region is empty excluding the color of entering unit in condition?
  19. P

    Capturing trigger not functioning

    I dont quite understand. The circle of power is owned by Player 9.
  20. P

    Capturing trigger not functioning

    That didn't work. Thanks for replying though EDIT: Is it because the circle of power is in the region too and counts as unit therefore nullifying the condition?
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