Dalaran Defense
Project name:Dalaran Defense
Link to thread: http://www.thehelper.net/forums/showthread.php?t=115702
Project description: A multiplayer melee-styled map based on the WC3: RoC undead campaign map.
Places to fulfill:
JASS: I do not know if any JASS will be required yet, if...
Ah, I see. Anything else you would like to help with? I'm open for suggestions this is still pre-alpha or so.
Feedback, comments, suggestions are all welcome!
I guess with alot of effects and stuff from gods, the number of gods should be limited in order to keep the game lagg-free and not too chaotic.
Another option is that some players are actually mortals obeying a god. Say one player play a town or so.
The idea sounds excellent, this is the kind of map / games I love to play. You should really look into Black & White and I mean the first one not the second. It is one of the best games ever (graphics are a bit outdated now) but gameplay still rocks. Be inspired of it, steal some of it's ideas...
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Update:
I've realized that I should add unitspawns just like in any AoS to give the map a better feeling.
The undead will have some sort of Spawning pits or something that if destroyed the defenders win, or if the defenders hold out for 45 minutes.
Arthas and his teammates will win if...
Dalaran Defense(Not final title)
Type: Defense / Offense map
Players: 3 Attackers 3-4 Defenders (starting).
Status: Planning stage, just thoughts and notes yet.
People expertise: A terrain creator would be excellent, ideas and suggestions are welcome.
This project was inspired by Siege...
This should be the simplest of things, but for some reason it will not work. I hope someone here will shed some light on what I've done wrong.
BridgeDead
Events
Destructible - Lever 1653 <gen> dies
Conditions
(Force Bridge (Vertical) 1652 <gen> is dead) Equal to...