@Faust
You played a old test version(i think is 1.70 beta) i release this version before 1.69
It is only a test of new scenario, it isen't a oficial version and don't is completed.
i still working on 1.70
now i remaking too many things to 1.70, will be very diferent from 1.69, but:
in single player have a "cheat" to select you move speed, if you use -ms XXX in single player you set the move speed of selected unit to XXX, if you want to see the move speed of hero in single player select any creep...
You can see here:
http://www.hiveworkshop.com/forums/maps-564/angel-arena-allstars-1-69d-113216
What is the Angel Arena Allstars, btw i know over problens of most part of big file sizes, and i do something to it, us will see when i release the 1.70+
And, don't need any optimization on...
But us don't need select anime characters, i don't will remove any hero, only add more and more, if it cause problens or anithing i can make a comand to remove anime characters and allow to pick only normal heros.
Only 1.70+ versions will have it, on 1.69 version have only SSJ3
Because add alternate forms increase model size, and i only add it now.
I use Metamorphosis now to change goku's form.
lvl 1 SSJ
lvl 2 SSJ3
lvl 3 SSJ4
Each hero:
1° Abilit 9 Levels, 0 level skip, Hot Key Q
( is most used a unit target, a high debuff ot nuck to try kill)
2° Abilit 9 Levels, 0 level skip Hot Key W
(most used to farm abilities, AOE Damage spells)
3° Abilit 9 Levels, 0 level skip Hot Key E
(normal is a auto-cast or...
Now i need spells to "anime heros", i have many custon models(missiles/buffs/effects) but i don't know how to show.
Heros needing spells
Final Fantasy:
Sephirot
Tifa
DBZ:
Vegeta(Have 2 Alternate form)
Gogeta(Have 2 Alternate form)
One Piece:
Zoro
Sanji
Rob Lucci
Kuma
Moria...
hehe, but i ever think the 1.69d is balanced,
the montain king ultimate if fine, what wrong on it?
And
when i release the 1.70 version i will show to all how to do it.
I know the 1.70 new heros can be imbalanced,
but i need feedback of players to balance.
Now i only want to use this...
Hi ppl, i making a new Hero Arena with the most part of Anime Characters and i want to some help in my project.
What is new?
So much models for a online game?:eek:
yes, i broken the 4mb limit of wc3 online game, and yes i tested and it work online.(the map can have over 500mb and it...
i don't know how to load hero abilities with this =/
(i never see this "function interface" hehe, new things)
is something like this i want.
library SetHeros initializer Init
struct Heros extends array
integer id
boolean pic
string icon
string spell1
string...
very thanks man :),
But you know how i can declare the initialize functions of heros?
is a code variable? or string?
i think i can't use method of this type of structs.
if can use methos of this structs how to use?
can i do something like this?
struct Heros extends array
integer...
Hi, in my map i trying to initialize only picked heros trigerred abilities.
(my map have over 300 trigerred abilities, i think it can decrease loading time and map initial handles significatively.)
but the 2 major problens is:
How i can declare this structs?(i don't know sintax)
ex...