Great use of doodads, but this isn't exactly a new concept. Innovative fence making.
The first building looks great. The only criticism I can give is to maybe darken the ground tile color because it's way too bright for the building itself.
1. It doesn't matter since you'll just be copying a unit and changing it around anyways. It's much easier if you have all the basics laid out for you already! (From what I've known, or cared about rather, no)
2. It already has an attack, just declassify it as Worker and turn "Can Flee" to...
Okay, this may seem absurd, but I need an invisible model with an
attachment point in the center that rotates forward (like a rolling boulder),
so I can attach units to it and use them as spinning projectiles :D
The revolutions should maybe occur every 1 second, but maybe slower.
If...
I suppose you pick a random number between 1 and 3 and then you do an if/then/else to replace the hero.
Can't you save the hero's data in a variable or a cache or whatever and then transfer that over to the new hero after it's made (level up hero skill, set experience, give items, etc.)?
I...
Cool; that makes a ton of sense now that I think about it, Somatic, Terrabull, et al.
Strange thing is though, the dependency was on it for quite a while and the upgrade for even longer. I'll go fix this now.
I've enclosed the map that is causing problems.
What I've done since the last time the map was functioning as intended:
-- Copied and Pasted Peasant (Custom Unit) and renamed new builder Mason.
-- Created Range and Barracks (Custom Buildings)
-- Added to Mason Build-list.
-- Placed Mason...
Mnemosyne
Avatar of Memory
Possible Spells: Omniscience, Mind Spark, Trauma...
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Amphisbaena
Oceanborn Terror (Hydra, with eye techniques)
Possible Spells: Mesmerize, Instant-Kill, Envenomed Fangs, Sandstorm
------------------------------------...
Please check the following:
1) Unit does not have 'Missile (Instant)' as its Attack-type.
2) Unit is not attacking with a second attack which you did not change.
3) Your missile is moving too fast and has no death animation.
4) You're editing the wrong unit.
5) You are using a melee attack...
What does this mean exactly?
If this means anything: I can place the buildings and every single Custom Unit, as well as units I've changed into WE and then test the map without any problems (meaning upgrading things, moving things, attacking, creating additional units), except with the Build...
So, TheHelper has quite a few guides.
http://world-editor-tutorials.thehelper.net/
More specifically:
1) http://world-editor-tutorials.thehelper.net/dialogs.php
2) http://world-editor-tutorials.thehelper.net/colors.php
3) http://world-editor-tutorials.thehelper.net/protect.php
#1 = No.
#2 = Maybe, but probably not since all of my buildings aren't working, which implies that all of them are somehow equal.
(I've tested the buildings individually by placing them by themselves in a Build-list)
I can't access the map at the moment, but I will get it up as soon as possible.
I don't think it has to do with the units upgrading into each other as I can't even build them anymore, but I can place them in WE before testing the map and they function fine.
It could be a problem that all...
The only thing I've done so far is make two new buildings, which, incidentally, have not been added to either builder, and made a new builder. To the new builder, I added some buildings, and now, I am unable to add any Custom Buildings to any builder unit or else WCIII closes when I press Build...
To clarify; whenever I select the unit, I am able to move it around perfectly fine; however, when I press the build button, my WCIII closes without any notice. There are no custom icons within the build menu, and all buildings it used to have still function, but can't be placed within any build...