So I know there are events that under some circumstances can interrup trigger currently running:
Example:
Trigger1
Events
Unit - Sorceress 0396 <gen> Takes damage
Conditions
Actions
Set Temp_int = 2
Trigger2
Events
Unit - A unit Starts the effect of...
I noticed changing unit transparency with 'Animation - change unit vertex coloring' takes very long to execute. When I put it in loop with 0.01 wait that executes 10 times, it takes about 3 seconds to execute the loop. Is there any function that will let me change unit transparency and executes...
Is there any way to detect terrain height (I mean height caused by terrain deformations, not cliff level). My problem is, when I load current flying height value from my flying unit it appears not to take into consideration the terrain height and therefore is lower than the actual flying height...
Basically, I placed very large unit, reaching radius of about 800. The problem is, other units won't see it unitl they see small area around the center of large unit. Is there any way to make units see it when their sight radius reaches the unit boundaries of about 800 from its center?
The trigger goes as follows:
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Temp_unit = AnasterianPhoenix 0912 <gen>
Set Temp_unit2 = Anasterian Sunstrider (phoenix) 0580 <gen>
Set Temp_point = (Position of Temp_unit2)
Set...
Im making a strategy map and I encountered the following problem:
When there is high density of units, when I give them orders, these are kinda delayed, like waiting for something. The order cannot be canceled. Its especially bothersome because it concerns heroes aswell. Anybody knows whats...
I recently had issue with trigger which wouldn't finish, it just stopped somewhere in the middle.
Perhaps the reason were 4 loops inside each other which caused the trigger to stop running. The loop integers vary, so I could say the number of 'if' statements (only arithmetic and string...
I heard there is a way to somehow have more than 12 players available as long as they arent playable. For example, I'd want to make a map which contains 10 players and 6 NPCs, is that anyhow possible? Anyone is able to help me?
Yeah, ive seen some doodats that are appearently floating or placed on other doodats. I have no idea how to do that though. Please, reply if u can help me.