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    Question about interrupting events

    So I know there are events that under some circumstances can interrup trigger currently running: Example: Trigger1 Events Unit - Sorceress 0396 <gen> Takes damage Conditions Actions Set Temp_int = 2 Trigger2 Events Unit - A unit Starts the effect of...
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    Does SetDayNightModels() cause desync?

    I was wondering if I can use SetDayNightModels() for local player since I don't have means to test it at the moment.
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    Cliff level height?

    I was trying to figure what is the height of one cliff level, anyone knows?
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    Delayed action

    I noticed changing unit transparency with 'Animation - change unit vertex coloring' takes very long to execute. When I put it in loop with 0.01 wait that executes 10 times, it takes about 3 seconds to execute the loop. Is there any function that will let me change unit transparency and executes...
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    Unit heigth problem

    Is there any way to detect terrain height (I mean height caused by terrain deformations, not cliff level). My problem is, when I load current flying height value from my flying unit it appears not to take into consideration the terrain height and therefore is lower than the actual flying height...
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    Unit visibility problem

    Basically, I placed very large unit, reaching radius of about 800. The problem is, other units won't see it unitl they see small area around the center of large unit. Is there any way to make units see it when their sight radius reaches the unit boundaries of about 800 from its center?
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    Unit facing problem

    The trigger goes as follows: Time - Every 0.05 seconds of game time Conditions Actions Set Temp_unit = AnasterianPhoenix 0912 <gen> Set Temp_unit2 = Anasterian Sunstrider (phoenix) 0580 <gen> Set Temp_point = (Position of Temp_unit2) Set...
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    Unit orders delayed

    Im making a strategy map and I encountered the following problem: When there is high density of units, when I give them orders, these are kinda delayed, like waiting for something. The order cannot be canceled. Its especially bothersome because it concerns heroes aswell. Anybody knows whats...
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    Trigger operation limits?

    I recently had issue with trigger which wouldn't finish, it just stopped somewhere in the middle. Perhaps the reason were 4 loops inside each other which caused the trigger to stop running. The loop integers vary, so I could say the number of 'if' statements (only arithmetic and string...
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    Button disabling

    Hello, i want to ask if theres any way to disable the following buttons:
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    More NPC players?

    I heard there is a way to somehow have more than 12 players available as long as they arent playable. For example, I'd want to make a map which contains 10 players and 6 NPCs, is that anyhow possible? Anyone is able to help me?
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    Floating Doodads?

    Yeah, ive seen some doodats that are appearently floating or placed on other doodats. I have no idea how to do that though. Please, reply if u can help me.
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