Well you play as a blademaster in an arena. There are two teams that fight eachother until the other teams blademasters are dead. When all are dead the next round starts.
I'm in need of as many blademaster spells and abilities you can come up with. They can be passive, active(point, no-target, etc.). They can't be too overpower. + rep for good ideas.
Thanks!
Hi, I keep getting an error from this:
function H2I takes handle h returns integer
return h
return 0
endfunction
Any idea why? Cause I'm not that good with jass yet.
Thanks!
I need an ability idea for a necromancer hero. It could either be a passive ability, or a unit target ability. Can't come up with any good idea myself. I prefer if it's hard to code, since I need training.
+rep for the idea I use.
Thanks! :thup:
These three triggers are the only (except the map init but that only sets a few variables)
function Multiboard_Actions takes nothing returns nothing
local integer c = 0
call MultiboardDisplay(udg_Multiboard[c],false)
loop
exitwhen c > 11
if GetLocalPlayer() ==...
Is there any way you can change the starting units?
Melee Game - Create starting units (for all players)
And I don't want to create units trough triggers, just want to know if it's possible and how to.
hi, I'm new to the world editor thing and I wonder how to detect when a unit upgrades into another unit. I've tried but couldn't get it to work.
Unit - A unit Begins an upgrade
(the above does not work)
thanks.