Search results

  1. C

    Need to cast spells on a black background

    I need to record a bunch of warcraft spells on a black background, but i can't place my dummies in boundary tiles and there are no black terrain tiles. Any ideas?
  2. C

    Can you change a unit's weapon/armor type with triggers?

    Or any way other than making 3 copies of every unit and using chaos/bear form...
  3. C

    How do I make a unit move with another unit?

    The unit is basically inside the main unit, i'm just doing this as an effect, i will be putting locust on the unit, but i need it to stay inside of the unit, the only way i can think of is to Periodic Event - Every .1 seconds move that unit...
  4. C

    In Add Event to Trigger, are variables evaluated at the time of definition?

    Trigger - Add to Region <gen> the event (Unit - A unit enters (Region centered at (Position of (Picked unit)) with size (448.00, 448.00))) Is (Picked unit) going to be valid, since there is the possibility that it won't be translated to the actual picked unit at that time, and try to fetch a...
  5. C

    I have a logical deficiency regarding MUI

    People experienced in trigger execution count please view this thread. Woot 12 views! Ok, this is just probably logical errors, but i can't seem to find them. So I call to the helper. The trigger basically disables a plane from making sharp turns, forcing it to fly in a circle until it...
  6. C

    How do you make mounted machine gun trigger?

    I have seen several games where a machine gunner must mount in order to attack. When he mounts, movement is disabled, and when he unmounts, he is able to move again. I have no idea of how to go about doing this. Oh, and in my game, the machine gunner can still attack when he's not mounted, so...
  7. C

    Attack Range Glitch

    When I put in the rifleman's range, it always shows up as 600, even though i put 800. The default is 400, not sure about values lower than 600 that aren't default.
  8. C

    What does import unit settings do?

    In the object editor there is "import unit settings" and "import all object data." What is the difference?
  9. C

    Can you remove Move, Stop, and Attack ability?

    I'd like to replace move, stop, and such with my own abilities that are kind of replacements for them. And if i do, can i still order the unit to move using triggers? And can the player still activate the "smart" order (smart is when the player right clicks, id' like to keep that)?
  10. C

    Let's talk about memory leaks

    Set Temp_Group = (Units in (Playable map area)) Unit Group - Pick every unit in Temp_Group and do (Actions) Loop - Actions Unit - Kill (Picked unit) Custom script: call DestroyGroup (udg_Temp_Group) I've always been skeptical of this last line...
  11. C

    Can someone write me a code to find the minimum wait time?

    People were saying that waits have a minimum of .27 seconds in GUI. I'm not so sure this is true, because i have a .27 second timer and that is noticeably slower than when i did wait for a false condition every .10 seconds. It could be that the timer also has a minimum wait time, but i had...
  12. C

    Idea for MUI without any JASS

    Assign units custom values to use as an array index and then the index would not be lost to waits because you can reference custom value of triggering unit?
  13. C

    Is there a way to use more precise waits?

    Wait 0.00 seconds is pretty long and i was wondering if there was a way to wait for a less amount of time. Thanks.
  14. C

    Question About Memory Leaks

    If you make a temporary unit group why must you delete it after you're done? The variable would still be kept track of and if you wanted to use it again, you could just overwrite it?
  15. C

    What does conversion: string to real do?

    In this case, it's convert string (name of triggering unit) to a real variable. It just returns 0.000. Does it just remove all the letters in the string or something?
  16. C

    Any practical way to merge two files?

    I'm working on a map with another person. I'm doing triggers and objects, and he's doing terrain. The only way I could think of merging to the two maps is to copy/paste the objects/triggers onto the file with the terrain (unless you can copy/paste terrain...that would be much easier). The...
  17. C

    Customizing the Build Ability?

    Hi, I don't need the build to have unlimited range or anything, i just can't freakin figure out how allow a unit to build custom buildings.
  18. C

    question about the forum

    excuse me for not knowing, but is there a place in here to talk about random things? not just general but exclusively random
  19. C

    Remember that issue about using TEAM EFFORT! to create a map?

    it was hard to have 2 people working on the same map because you couldn't have 2 editor files open at once so that you could copy the triggers. you would have to keep opening and closing the 2 files in order to combine them BUT-- i noticed that if you opened another map while having a map...
Top