I need to record a bunch of warcraft spells on a black background, but i can't place my dummies in boundary tiles and there are no black terrain tiles. Any ideas?
The unit is basically inside the main unit, i'm just doing this as an effect, i will be putting locust on the unit, but i need it to stay inside of the unit, the only way i can think of is to Periodic Event - Every .1 seconds move that unit...
Trigger - Add to Region <gen> the event (Unit - A unit enters (Region centered at (Position of (Picked unit)) with size (448.00, 448.00)))
Is (Picked unit) going to be valid, since there is the possibility that it won't be translated to the actual picked unit at that time, and try to fetch a...
People experienced in trigger execution count please view this thread.
Woot 12 views!
Ok, this is just probably logical errors, but i can't seem to find them. So I call to the helper. The trigger basically disables a plane from making sharp turns, forcing it to fly in a circle until it...
I have seen several games where a machine gunner must mount in order to attack. When he mounts, movement is disabled, and when he unmounts, he is able to move again. I have no idea of how to go about doing this. Oh, and in my game, the machine gunner can still attack when he's not mounted, so...
When I put in the rifleman's range, it always shows up as 600, even though i put 800. The default is 400, not sure about values lower than 600 that aren't default.
I'd like to replace move, stop, and such with my own abilities that are kind of replacements for them. And if i do, can i still order the unit to move using triggers? And can the player still activate the "smart" order (smart is when the player right clicks, id' like to keep that)?
Set Temp_Group = (Units in (Playable map area))
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup (udg_Temp_Group)
I've always been skeptical of this last line...
People were saying that waits have a minimum of .27 seconds in GUI. I'm not so sure this is true, because i have a .27 second timer and that is noticeably slower than when i did wait for a false condition every .10 seconds.
It could be that the timer also has a minimum wait time, but i had...
Assign units custom values to use as an array index and then the index would not be lost to waits because you can reference custom value of triggering unit?
If you make a temporary unit group why must you delete it after you're done? The variable would still be kept track of and if you wanted to use it again, you could just overwrite it?
In this case, it's convert string (name of triggering unit) to a real variable.
It just returns 0.000.
Does it just remove all the letters in the string or something?
I'm working on a map with another person. I'm doing triggers and objects, and he's doing terrain. The only way I could think of merging to the two maps is to copy/paste the objects/triggers onto the file with the terrain (unless you can copy/paste terrain...that would be much easier). The...
it was hard to have 2 people working on the same map because you couldn't have 2 editor files open at once so that you could copy the triggers. you would have to keep opening and closing the 2 files in order to combine them
BUT--
i noticed that if you opened another map while having a map...