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  1. Tawnttoo

    Paladin Hammer

    You can't with special effects (such as an attachment)
  2. Tawnttoo

    Basic help with target location

    It does exist. There are lots of great projectile systems which can be used to create such a spell.
  3. Tawnttoo

    Silencing individual combat sounds

    How about different projectiles with impact sounds? Would I need to store them into variables as well?
  4. Tawnttoo

    Unit HP speed

    I'm not sure whether or not boots affect "default movement speed". The movement speed can of course be stored into a variable.
  5. Tawnttoo

    Unit HP speed

    Percentage.
  6. Tawnttoo

    Unit HP speed

    This oughta do it. You can tweak the numbers to your liking. HP Speed Events Time - Every 0.05 seconds of game time Conditions Actions Unit - Your Unit movement speed to ((Default movement speed of Your Unit) x (1.00 - ((100.00 - (Percentage life of Your Unit)) /...
  7. Tawnttoo

    Silencing individual combat sounds

    But wouldn't it mean no on-hit sound will be played either? I guess it's plausible. If I triggered each clang, clung and magical poof generated by combat, it would mean I could toggle between various weapon sounds, but it involves a whole lot triggering. Not entirely sure I'm up for the task...
  8. Tawnttoo

    Silencing individual combat sounds

    I'm planning a custom block/dodge/miss/parry/etc system in my map. When blocked or parried, some kind of clung is to be heard and obviously, when an attack is dodged or it misses, no sound should play. This is my problem. How could I mute single sound effects not created by triggers? I've not...
  9. Tawnttoo

    How do i disable the "press any key for start" when map is loaded?

    I believe he meant to eliminate the need to press a button when fully loaded. It's about the loading screen, I think. It has to be default in order to start directly, like in melee games.
  10. Tawnttoo

    In need of creative ideas

    Those are all vey nice quest ideas, but I need terrain ideas as well. So far my map is quite devoid of any details. I'm using Icecrown Glacier as the tileset. The map features orcs, tuskarr, and creatures from underground (such as kobolds and faceless ones) and also, of course, wild animals such...
  11. Tawnttoo

    In need of creative ideas

    I'm trying to continue with my map after a break of a month or so. However, I can't seem to come up with anything creative. My terrain lacks interesting details, right now its quite plain and empty. Instead of a field of ice, I would like there to be something to remember. I'm starting to...
  12. Tawnttoo

    Floating text showing damage?

    There's Weep's GDD which is easy to use. In the demo map is an example trigger to show damage dealt, although it's not floating text.
  13. Tawnttoo

    Trigger increasing dmg of a unit?

    Isn't there an upgrade which increases damage, such as Creature Attack on Night Elves?
  14. Tawnttoo

    some terrain spots unwalkable but nothing is blocking?

    Also, Abyss terrain tile in Outland set is unwalkable. If that's the case.
  15. Tawnttoo

    Spell that Shields from physical damage?

    I made a shield system in GUI. It's MUI but it doesn't check the damage type. I can attach it here if you want.
  16. Tawnttoo

    Cargo Hold Bug on my map that I cant seem to fix

    Edit Stats - Transported Size of the tank to be greater than the transport capacity of the tank.
  17. Tawnttoo

    What icon for "show range" ?

    ReplaceableTextures\CommandButtons\BTNReveal.blp or ReplaceableTextures\CommandButtons\BTNTelescope.blp might work too.
  18. Tawnttoo

    Advanced Variable Help

    It's Item-Type.
  19. Tawnttoo

    Single target damage spell with projectile and no side effects?

    Acid Bomb is the way to go. Just set armor reduction to 0, duration to 0.1 and interval to 0.1. It will deal the "main damage" or what is it just once.
  20. Tawnttoo

    How to save null in hashtables?

    Nope, it can't. Does using JASS require me to use some other programs besides WE to save/play the map? Or is it so that GUI is converted into JASS when the map is being tested (as I have understood)? Thanks for your effort, but I already found a way to work around it. Thanks again.
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