This oughta do it. You can tweak the numbers to your liking.
HP Speed
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Your Unit movement speed to ((Default movement speed of Your Unit) x (1.00 - ((100.00 - (Percentage life of Your Unit)) /...
But wouldn't it mean no on-hit sound will be played either? I guess it's plausible. If I triggered each clang, clung and magical poof generated by combat, it would mean I could toggle between various weapon sounds, but it involves a whole lot triggering. Not entirely sure I'm up for the task...
I'm planning a custom block/dodge/miss/parry/etc system in my map. When blocked or parried, some kind of clung is to be heard and obviously, when an attack is dodged or it misses, no sound should play. This is my problem. How could I mute single sound effects not created by triggers? I've not...
I believe he meant to eliminate the need to press a button when fully loaded. It's about the loading screen, I think. It has to be default in order to start directly, like in melee games.
Those are all vey nice quest ideas, but I need terrain ideas as well. So far my map is quite devoid of any details. I'm using Icecrown Glacier as the tileset. The map features orcs, tuskarr, and creatures from underground (such as kobolds and faceless ones) and also, of course, wild animals such...
I'm trying to continue with my map after a break of a month or so. However, I can't seem to come up with anything creative.
My terrain lacks interesting details, right now its quite plain and empty. Instead of a field of ice, I would like there to be something to remember.
I'm starting to...
Acid Bomb is the way to go. Just set armor reduction to 0, duration to 0.1 and interval to 0.1. It will deal the "main damage" or what is it just once.
Nope, it can't. Does using JASS require me to use some other programs besides WE to save/play the map? Or is it so that GUI is converted into JASS when the map is being tested (as I have understood)?
Thanks for your effort, but I already found a way to work around it.
Thanks again.