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  1. Tawnttoo

    Silencing individual combat sounds

    I'm planning a custom block/dodge/miss/parry/etc system in my map. When blocked or parried, some kind of clung is to be heard and obviously, when an attack is dodged or it misses, no sound should play. This is my problem. How could I mute single sound effects not created by triggers? I've not...
  2. Tawnttoo

    In need of creative ideas

    I'm trying to continue with my map after a break of a month or so. However, I can't seem to come up with anything creative. My terrain lacks interesting details, right now its quite plain and empty. Instead of a field of ice, I would like there to be something to remember. I'm starting to...
  3. Tawnttoo

    How to save null in hashtables?

    I'm having trouble erasing item handles. I presume there's a JASS word for saving nothing as an item handle. I tried with GUI saving handle of No Item, but it doesn't work. All I'm trying to do is clear an "inventory slot" in my system. Triggers and/or map will be posted when asked.
  4. Tawnttoo

    Help with my inventory system

    I'm creating an inventory system to work around the limitations with items in wc3. I save the items in hashtables on picking them up, but I seem to be unable to clear the item from memory when the unit loses its item. Map attached, problems are in the trigger 'Lose Item'
  5. Tawnttoo

    Animation during unit movement

    Why is the animation not work on this? It sort of starts the animation all over again each time the trigger runs. The result is bizarre skittering, not what I'm looking for. ChargeLoop Events Time - Every 0.03 seconds of game time Conditions Actions Unit Group...
  6. Tawnttoo

    Dummy cast problem

    I'm trying to make a charge spell (caster moves with a great movement speed towards another unit and stuns the target on collision), but when I try to make it to stun, it sometimes stuns just once (as it should) and sometimes infinitely (eventually killing the target). How could I make this...
  7. Tawnttoo

    Getting the Z-axis of a point

    I would need to get the Z-axis of a point (basically unit flying height) so I can create a lightning effect from ground unit to flying and vice versa. I suppose there's some JASS line to do it?
  8. Tawnttoo

    Detecting if Real is an Integer

    The title may be misleading but what I need is a way to check if a real is in this form: X.00 as in a whole number?
  9. Tawnttoo

    Refreshing lightning effects

    I'm trying to create a channeled spell which requires creating a lightning effect from point a to b. I can't understand why it works properly only on first cast (when 2 simultaneous instances are active).
  10. Tawnttoo

    MUI Help, Part 2

    I was trying to make an awesome-looking spell with hashtables. It looks awesome allright, but it's not MUI. Could you help me get it MUI?
  11. Tawnttoo

    Moving item without ordering?

    I need to be able to move an item inside a hero's inventory without actually ordering it to do so. Is this possible?
  12. Tawnttoo

    MUI Help

    I recently started to try my hand at making MUI spells. Could you tell me if this is MUI? DoT Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to DoT (Neutral Hostile) Actions Set DoT_Integer =...
  13. Tawnttoo

    Dialog not showing

    I have this trigger: EscMenu Open Events Player - Player 1 (Red) skips a cinematic sequence Player - Player 2 (Blue) skips a cinematic sequence Player - Player 3 (Teal) skips a cinematic sequence Player - Player 4 (Purple) skips a cinematic sequence...
  14. Tawnttoo

    Detecting Attack

    I have imported Weep's GDD and I'm currently trying to trigger all my spell damages in order to have a way of detecting attacks. I tried it with these triggers: Iron Grip Events Game - GDD_Event becomes Equal to 0.00 Conditions (GDD_DamagedUnit has buff Damage Dealing...
  15. Tawnttoo

    Item boolean?

    Does there exist a boolean to check if the target of an action is an item? I'm trying to restrict players from destroying/taking items that don't belong to them. I'm using this trigger: NoItemDestruction Events Unit - A unit Is issued an order targeting an object Conditions...
  16. Tawnttoo

    Item restrictions

    Could someone tell me why does this not work? Item Restriction Events Unit - A unit Is issued an order targeting an object Conditions (Owner of (Target item of issued order)) Not equal to (Owner of (Triggering unit)) Actions Unit - Order (Triggering...
  17. Tawnttoo

    Triggered Spell Damage

    I tried to trigger damage to Storm Bolt. I got this: Storm Bolt Triggered Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Storm Bolt d00d Actions Wait until (((Target unit of ability being cast) has buff...
  18. Tawnttoo

    Quest ideas needed!

    I need you people at thehelper.com to come up with ideas to quests. They don't have to be unique/original as long as they aren't "go place, kill thing, collect this"-type. I just can't seem to get any ideas.
  19. Tawnttoo

    Quest exclamation mark

    When I tried to make an ability based off Item Armor Bonus (+1) to create an exclamation mark effect so I could avoid storing them into variables, the effect doesn't show ingame. To my knowledge, the doodads with <Base> in their name, such as Bones <Base>, won't show ingame. Is there any way of...
  20. Tawnttoo

    Weaponless unit

    I would like to request a model edit of Ancient of Lore with its weapon (the staff) removed.
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