I'm planning a custom block/dodge/miss/parry/etc system in my map. When blocked or parried, some kind of clung is to be heard and obviously, when an attack is dodged or it misses, no sound should play. This is my problem. How could I mute single sound effects not created by triggers? I've not...
I'm trying to continue with my map after a break of a month or so. However, I can't seem to come up with anything creative.
My terrain lacks interesting details, right now its quite plain and empty. Instead of a field of ice, I would like there to be something to remember.
I'm starting to...
I'm having trouble erasing item handles. I presume there's a JASS word for saving nothing as an item handle. I tried with GUI saving handle of No Item, but it doesn't work. All I'm trying to do is clear an "inventory slot" in my system. Triggers and/or map will be posted when asked.
I'm creating an inventory system to work around the limitations with items in wc3. I save the items in hashtables on picking them up, but I seem to be unable to clear the item from memory when the unit loses its item.
Map attached, problems are in the trigger 'Lose Item'
Why is the animation not work on this? It sort of starts the animation all over again each time the trigger runs. The result is bizarre skittering, not what I'm looking for.
ChargeLoop
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit Group...
I'm trying to make a charge spell (caster moves with a great movement speed towards another unit and stuns the target on collision), but when I try to make it to stun, it sometimes stuns just once (as it should) and sometimes infinitely (eventually killing the target). How could I make this...
I would need to get the Z-axis of a point (basically unit flying height) so I can create a lightning effect from ground unit to flying and vice versa. I suppose there's some JASS line to do it?
I'm trying to create a channeled spell which requires creating a lightning effect from point a to b. I can't understand why it works properly only on first cast (when 2 simultaneous instances are active).
I recently started to try my hand at making MUI spells. Could you tell me if this is MUI?
DoT Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to DoT (Neutral Hostile)
Actions
Set DoT_Integer =...
I have this trigger: EscMenu Open
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence...
I have imported Weep's GDD and I'm currently trying to trigger all my spell damages in order to have a way of detecting attacks. I tried it with these triggers: Iron Grip
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
(GDD_DamagedUnit has buff Damage Dealing...
Does there exist a boolean to check if the target of an action is an item? I'm trying to restrict players from destroying/taking items that don't belong to them. I'm using this trigger: NoItemDestruction
Events
Unit - A unit Is issued an order targeting an object
Conditions...
Could someone tell me why does this not work? Item Restriction
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Owner of (Target item of issued order)) Not equal to (Owner of (Triggering unit))
Actions
Unit - Order (Triggering...
I tried to trigger damage to Storm Bolt. I got this:
Storm Bolt Triggered Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Storm Bolt d00d
Actions
Wait until (((Target unit of ability being cast) has buff...
I need you people at thehelper.com to come up with ideas to quests. They don't have to be unique/original as long as they aren't "go place, kill thing, collect this"-type. I just can't seem to get any ideas.
When I tried to make an ability based off Item Armor Bonus (+1) to create an exclamation mark effect so I could avoid storing them into variables, the effect doesn't show ingame. To my knowledge, the doodads with <Base> in their name, such as Bones <Base>, won't show ingame. Is there any way of...