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Do all abilities work with negative values? I tried using healing spray, and put it to negative and made it effect enemies only, and it didn't work, can it be fixed? Or does that ability itself not work with negative values.
I'm trying to make sacrifice cost lumber when the ability is cast.
Would this work?
Sacrfice
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sacrifice (Acolyte).
Actions
If (All Conditions are True)...
Well, it's supposed to have a 20% chance to cast faerie fire. I based it off of feedback... Coruption = Feedback
The learn corruption works.
Learn Corruption
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to Corruption...
You can abuse this trigger, by pressing stop and it'll kidnap the enemy, without having the cooldown go, and the effect and keep being used.
Bloodrun Copy Copy
Events
Time - Every 0.50 seconds of game time
Unit - A unit Begins casting an ability
Conditions...
when my hero gets a damage tome and then uses burrow the damage tomes don't stay, how can I fix this? like it dissapears when i unburrow... Someone help please
Yes. I need help with this. I'm curious on how to make a passive spell that has a % chance to curse a unit when it attacks... +rep for help pls and ty.
How can i make it likes DotAs? Like how when you attack an enemy all the spirits aggro to attack the unit you're attacking? I don't know what to do with locust.
I want three parts. I already have one, and i want it to be revolved around critters.
First thing is that theres a giant frog in terrain, and a frog with divine armor and +99999 hp regen. If you say frog it kills the unit, and a big frog item appears which teleports you to an area in the...
I made a chat command, if you say Frog it kills this little frog in front of you, and then spawns a large frog item. If you pickup the frog item it teleports you to this region. I'd like to make it so the first time you say frog the trigger disables.
Here's my last question of the day.... I tried this out.
Tree One
Events
A unit enters Frog <Gen>
Player - Player 2 (Blue) types a chat message containing Frog as an exact match
Conditions
Actions
Trigger - Run Tree one 3 <Gen> ignoring conditions
Tree...
How could i make a trigger to constantly check food for each unit on a specific team, e.g teams 1, if they have idk 100 food, the game ends with a victory.
More in depth, say Blue has 25 food, Teal has 25 food, Yellow has 25 food, and Purple have 25 food. They all get counted up and added to...
I want a mana shield system like PerSonas, i don't care about the bar above the head. I know i should base this off PerSonas, but how would I go about making it so that the mana shield doesn't deactiviate after 0 Mana? Also, how would I make it so that like every 10 seconds you're not fighting /...
I've tried multiple Duel Systems on this forum, and have had no avail with using them. Theres always an error, i can't seem to fix. I'll +rep you, if you will make me one.
This is basically what it needs...
- A timer (Tells when next duel will happen, eg 10 minutes)
- A Viewer stand point...