There is a setting to change the map boundary (instead of the camera boundary while clicking the buttons - there is a box to check in order to modify the map boundary instead of the camera boundary). The map boundary must be a multiple of 32 on each side.
>Oh and if you wanna do more, check stuff like, strings of crits (IE how many crits you can get before not criting), largest clusters of crits, triggered crits, etc.
I was already working on it and it seemed a 25% chance would cluster around exactly after 4 hits, seems to be pseudo random...
The error returned was:
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>My critical strike works at any % level 5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95 and 100% all work for me.
post proof
set <real variable> = GetLocationZ(<some location>)
real variable = name of your real variable in which you want to store Z location
some location = location of the point you want the Z
to kileratz : " link: http://forums.dota-allstars.com/inde...owtopic=245439 " doesn't work ("Sorry, the link that brought you to this page seems to be out of date or broken.")
Did you use the "innate" Incinerate spell (means you are not making a new spell from it) or not (means your unit has the basic Incinerate spell (can be modified) instead of a "custom" ability)?
war3 model editor -> Node Manager -> SND/FPT/......<any>
find the thing you want to change through the Event Track
ex: stand (0-1999), you would search things about Event Tracks between 0 and 1999 then find the right one to change.
>The first time the footman hits I always get a 0 on my check no matter how I try to correct it. I wonder if that is just me or if it is the test.
note : The unit actually takes damage "after" all your actions there (a timer of 0.00 is needed to actually apply the damage then do something with...
well it seems evasion is a linear ability to it's % proc (0.01 for 1%)
but others seem not (looks for instance for tester 50%).
>i dunno y but iv got alot of units using crit and the text still comes up after 30 mins into the game are u sure that it stops apearing?
100 texttags at...
"note 2 : weird that Evasion is not affected by that bug. Perhaps because it does not tend to avoid 1 hit every x attacks, while the other abilities do..."
Are those abilities bugged when close to 97% proc rate? (80-97)
http://www.thehelper.net/forums/showthread.php?t=123653
I'd like to have more data on it from other users. Just run the map and try a proc rate on each type of skill. Then post a screenshot.
"-test 1000" (to make a dataset of...
test this
http://www.thehelper.net/forums/showthread.php?t=123653
you can open the map and put 0.01 if you feel so
>My unit's cooldown at level 100 is around .33, but when I do the frenzy ability (600% Bonus Attack Speed) there is no change in the attack speed. I had two of these 100s fight...
Modification in order to perform this : Attack Backswing/Cast (etc..) Points set to 0.0 (= instant order on attacks, spells) for a dummy unit with lets say 1-1 dmg and the attack speed you want (with its modifier %) and let it attack a dummy tank unit (lets say 100 hp).
1.
at start, pause...
That's not Battle.net for playing online, that's the battle.net site
www.battle.net
make an account, bound your Warcraft 3 ROC version with your cd key and download the installer and reinstall the game.
You should know also that you need the cd in order to play old versions of Warcraft 3...
>Nope, I did not. Atleast not that I know of.
note: WEU doesn't have the same trigger UI, there are extra functions added to the user interface even if you do not notice it. Using 1 of these extra functions would cause map to not to be loaded by the regular World Editor.