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  1. R

    check if building is training a unit?

    sry, have sth with the trigger is wrong, ive no problem yet^^ edit: problem fixed with the trigger, theres no problem ! solution works!!!
  2. R

    check if building is training a unit?

    thats an idea, but i would place them already in the editor... with a barrier, that nobody can comes to them, like in bscf ;) or i make them invisible and stack them on eachother... i will see... THANKS for this easy solution, will prove if it will work =))) think so i was just...
  3. R

    check if building is training a unit?

    already edited... ;)
  4. R

    check if building is training a unit?

    ok, the i knew the first lines already, but i will try the last line... so its impossible to get the UNITname, only the sourcecodename of the unittype?
  5. R

    check if building is training a unit?

    thats the problem, it isnt :( and in my opinion there have to be a connection, otherwise there wouldnt stand 001 wood is trained... and in the object editor it isnt a specific unit too, its the unittyp and i declare the name 001 wood... BUT IT ISNT :(:( :nuts::banghead: edit: try this EASY...
  6. R

    check if building is training a unit?

    thats the first problem and its solved, my second problem is, that it will be much work, cause it will be a economy map and i will have to put MANY units in there... but i think i would handle it, now i ve another problem that ive a hashtable where are the current amounts of the ressources are...
  7. R

    check if building is training a unit?

    yeah i dont think so too... the problem exists atm... unitname: 001 wood unittype: custom_ h001 the 001 doesnt belong to each other, could be 001 and 010... i want to know, if i can load the unitnamestring if the unit doesnt exist, only the unit type... because the triggering unit starts to...
  8. R

    check if building is training a unit?

    -.- thats what i mean with loop... and of course i would set a variable-.- why you think my condition costs cpu power? there are 2, because i have one unit called 001 wood and S001 Wood k?^^ please accept that im no mapping noob, just because im asking this simple question!? i just...
  9. R

    check if building is training a unit?

    theres only one problem... i will have many units in this map and i dont want to set them all in this triggercondition... theyre all have 3 numbers at the beginning of their name: 001 holz(wood) 002 stone . . . but this condition isnt working: because the unit-type name is for...
  10. R

    check if building is training a unit?

    yeah, thanks, i didnt saw this reaction ;) think it will work now, atm im trying if its working =) i was really wondering if there wasn´t a chance to get the trained unit type =) THANKS... edit: It`s working now =)
  11. R

    check if building is training a unit?

    yeah i already thought the first solution, but i need the reference for an unit, which has been started to build for another trigger, so im searching for this, in hope to get an answer to solve this problem... maybe it could work with jass, anyone could explain me how? could i just write an...
  12. R

    a unit starts training a unit

    xD not rly, if you would see my triggers you wouldnt think so ;) but i think i described my problem in the other post as well... the EASIEST triggers arent working with a unit starts to train a unit. and thats my problem :( if theres no reference to the unit type, i cant trigger...
  13. R

    Items which can boosts stats temporarily?

    you mean you buy it and after 5min it doesnt improve the stats anymore=>remove the item? or do you mean a item with a spell which boosts the stats?=> gui/jass trigger i havent got any time for an solution, sry
  14. R

    check if building is training a unit?

    now, in my worldeditor trained unit isnt working with the "a unit starts to train a unit" :( eg1 Ereignisse Einheit - A unit Fängt an, eine Einheit auszubilden Bedingungen Or - Any (Conditions) are true Bedingungen (Unit-type of (Trained...
  15. R

    a unit starts training a unit

    yeah, so i did something wrong in my hashtable, will could have loaded wrong :( mhh i will see if i can get it working... ;) its a big economy system... and if theres sth wrong you cant see it with one view^^ thanks for the help...
  16. R

    check if building is training a unit?

    xD you think im a mapping noob^^ thats funny ;) i will see if i can implement these simple triggers into my trigger... thanks...
  17. R

    a unit starts training a unit

    mhh i will try it once more :( im also thinking that it wont work if the unit is being trained and not ingame :( so i asked here^^
  18. R

    check if building is training a unit?

    ive one problem... is there a way to add only units which build specific units to this group? cause i cant find any reference that is working :/ its the problem i described in my other post... if: trained unit? or what else? is unit "example" then add triggering unit into unit group...
  19. R

    check if building is training a unit?

    hi, i want to ask if i can check if an building is training a unit atm? cause i need this for one of my triggers and i cant find any solution :( tried it with string order "train/upgrade" but that isnt working, because string orders are normally abilities... please help, rescue
  20. R

    a unit starts training a unit

    i have the german wolrdedit, so it could be, that the text isnt 100% like yours... i want to know, what i have to chose instead of triggering unit if i have the event: a unit starts training a unit i tried eveytrhing i think, traiened unit, construcing strcucture, constructed structure...
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