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  1. AceHart

    Report Study shows that listening to music everyday improves mental health

    My one-size-fits-most for all categories above would be to youtube "two steps from hell 1 hour" (or longer) That said, that study can't have all that deep a value, given how some stuff that some people consider calming, has me up the walls, or the other way around :P Or, dunno, what happens if...
  2. AceHart

    Sci/Tech Scientists develop slippery toilet coating to stop poo sticking

    Great. And for the remaining couple %, I'll just wait for that self-cleaning toilet - or the generalized household-robot (you know the type. The type that steals all our jobs, including this one) > ... I was very happy to see... Indeed. And quite literally. There's just no 20 ways this was...
  3. AceHart

    Politics U.S. Senate unanimously passes Hong Kong rights bill backing protesters

    Oh, yeah, "see how woke I am? I'm pointing fingers at you"(*) But, yes, obviously, this is so going to help... ah, help... it's helping someone, right? Right? I mean, this must help help someone somewhere, as otherwise this would just be casting stones, which, historically, does never go very...
  4. AceHart

    Where can I find the available functions for the world editor (reforged)?

    So, call TriggerRegisterAnyUnitEventBJ(gg_trg_YourTriggerHere, EVENT_PLAYER_UNIT_DAMAGED) then? As for an API browser... this perhaps? http://jass.sourceforge.net/doc/api/common_j-types-unitevent.shtml Other than that, back in my days... we used an MPQviewer to extract the latest Blizzard.j...
  5. AceHart

    Is it possible to pass a variable name to function?

    Well, 40+ IFs may not look fancy or so, but is not a problem per se - will work just fine, except perhaps when some more changes are required later on That said, I would go with 4) Store the data in a hashtable
  6. AceHart

    Is it possible to pass a variable name to function?

    Depends on how fancy you want this to look I guess :P Something like takes integer WhatArray, and some testing: if WhatArray == 1 then... do something with fireball_damage if WhatArray == 2 then... starfall
  7. AceHart

    Is it possible to pass a variable name to function?

    This does not work. You can only pass values, not references. Though, if your information is sufficiently structured, a global array, or several if needed, should work just fine - just pass the starting index.
  8. AceHart

    Sci/Tech Elon Musk: SpaceX could land on the moon in 2 years. NASA: We'll partner with them, if pulled off.

    > over 4% Imagine if it had gone up to 10+% 50 years ago and had improved since then or at least stayed there... perhaps we would still not be watching C-beams glitter in the dark near the Tannhäuser Gate, but we would be damn much closer than currently. Because currently is getting us strictly...
  9. AceHart

    How can I find Frozen Throne Editor?

    There is only one editor that does it all And as soon as you use a feature that came with the expansion, like some terrain or some unit, it will save under the expansion format
  10. AceHart

    Replaced Unit won't Attack-Move

    Well, some more looking: > (Owner of (Entering unit)) Equal to (Random player from (All allies of Player 10 (Light Blue))) Replace with: ((Triggering unit) belongs to an ally of Player 10 (Light Blue)) Equal to True Same for the other conditions and teams
  11. AceHart

    Replaced Unit won't Attack-Move

    "It doesn't work" is not a very good problem description... What are we looking at here? When does the problem show? How does it show? Can I make it happen, or do I need to wait for... some magical moment? What is sort of obvious from a look at the triggers: - HasTowersUp and friends need to...
  12. AceHart

    Replaced Unit won't Attack-Move

    Well, that of course changes everything... you should have started there. This just needs a bit of fine-tuning then. As in, you need to keep track of what tower is currently the "first" in each line, and adjust as needed. Then use the splitting system from above as long as there are towers in...
  13. AceHart

    Replaced Unit won't Attack-Move

    This is the rant post, a helpful reply will follow below: Oh, really? THEN WHY THE DAMN CRAP WAS THAT INFO NOT IN POST #1??? Do you really think that anyone would just randomly guess what the problem is? Are people really that out of sync with reality? We are not mindreaders here... Basically...
  14. AceHart

    Replaced Unit won't Attack-Move

    Well, splitting 6 minions into 3 and 3 is not "random 1 of ..." :P For a perfect split, something like this might do: On Map Init, prepare a point array with the positions of those towers: Set Towers[1] = Position of pre-placed-tower-1 Set Towers[2] = Position of pre-placed-tower-2 And some...
  15. AceHart

    Unit Highlighted in HUD

    The icon coming from "Stats - Hero - Hide interface icon: false" on the unit in the Object Editor, and given that normal units to not have that field, I'd say you are out of luck there. As for the spacebar..., well, if you keep space pressed, it will not repeat the event. Hence the "it does...
  16. AceHart

    how to detect when a player gains wood

    Conditions And - All (Conditions) are true Conditions (Unit-type of (Ordered unit)) Equal to Wisp Or - Any (Conditions) are true Conditions (Issued order) Not equal to (Order(move))...
  17. AceHart

    how to detect when a player gains wood

    "Order(wispharvest)" does not exist. The order refers to "text - order string", not the ability's name. And then there are some orders you do not see in the editor, like the "resumeharvesting" from post #10. > Player - Player 1 (Red)'s Current lumber becomes Greater than (Real((Player 1 (Red)...
  18. AceHart

    how to detect when a player gains wood

    With all of that said... we're now 10 posts deep and still do not know what you are trying to do here. Perhaps, if we knew it, there'd be a "better" (or so) way of doing it?
  19. AceHart

    how to detect when a player gains wood

    Yes, it's not as obvious as it should or could be. Actually, you can not detect "Gather". But you can "Harvest". With "Harvest" though, your Wisp won't look as cool anymore, as it will circle in front of the tree rather than around... but it will allow a trigger like: Wisp Events...
  20. AceHart

    how to detect when a player gains wood

    "Player lumber becomes" does not have a casting unit You could try to catch the actual Wisp doing... things: Wisp Events Unit - A unit Starts the effect of an ability Conditions (Unit-type of (Triggering unit)) Equal to Wisp (Ability being cast) Equal to Harvest...
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