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  1. kingkingyyk3

    System PushUnit

    library PushUnit initializer OnInit requires Table /* Push Unit v1.0.0 by kingkingyyk - A library that supports multiple instances of sliding/knocking back on every single unit. ========= APIs : =========...
  2. kingkingyyk3

    TD Element TD Survivor

    Background Story As a fan of Element TD, I always got some idea on improving it, but the original map was not released. I was thinking to rewrite the map by myself (for sure, it will take me ages to do that). Now, Karawasa and his team are no longer working on Element TD for Warcraft 3. He...
  3. kingkingyyk3

    Snippet Weather

    Weather v1.0.0 /* Weather v1.0.0 by kingking =================== What is Weather? =================== Weather gives you better APIs for weather. ======= API : ======= Static method : Weather.create() -> Weather -...
  4. kingkingyyk3

    AEH (Attack Effect Handling)

    Attack Effect Handling, v1.0.4 library AEH initializer Init requires Damage /* AEH - Attack Effect Handling. v1.0.4 by kingking ============= What is AEH? ============= AEH makes your life on handling attack effect(Lifesteal, Mana Burn, etc) easier. It can...
  5. kingkingyyk3

    System Advanced Item Indexing

    Advanced Item Indexing v1.0.6 library AII /* Advanced Item Indexing ~v1.0.6~ by kingking Advanced Item Indexing is a library that indexes your items and provide a clean interface for you to manage items. ====== APIs : ====== GetItemId(item) ->...
  6. kingkingyyk3

    System Prioritized Unit Appearance (PUA)

    /* Prioritized Unit Appearance v 1.0.2 by kingking =================== What does PUA do? =================== Spell makers often find unit's colour,scale and time scale can be overwritten by other spells. Example : Unit A has 1.0 of scale...
  7. kingkingyyk3

    Snippet GetItemCost

    /* GetItemCost v1.0.0 by kingking GetItemCost is a simple snippet that let you to get the cost of an item without entering the relative cost and item id to database, like hashtable. Function provided : GetItemGold(itemId) ->...
  8. kingkingyyk3

    System AutoCombine

    I'm here to present : AutoCombine v1.0.1 /****************************************************************************************************** AutoCombine by kingking v1.0.1 ******************************************************************************************************...
  9. kingkingyyk3

    Mirana Wars

    Using your Mirana, killing your enemies by using your precise arrow! The objective of victory is killing, killing and killing! Skills on Mirana : Elune's Arrow "Fires an fixed precision arrow". Leap "Leaps forward. Useful for dodging arrows" Think it is easy to play? See the terrain first...
  10. kingkingyyk3

    Snippet GetChance

    library GetChance /* Get Chance v1.0.4 by kingking GetRandomInt/Real in warcraft 3 are commonly used to get the chance to trigger something, like effects. However, they are not precise. They will return close values sometimes. This has caused the chance is not so precise...
  11. kingkingyyk3

    Spell Moon Glaive

    Bounce Bounce v1.0.2 by kingking Bouncing. Yeah, it is bouncing. It makes your bouncing spells easier. Requirements : T32, Damage, Recycle or Damage, xefx, Event How to implement? 1) Implement those required systems. 2) Copy this library into your map. 3) Enjoy! Usage : Make...
  12. kingkingyyk3

    Discussion Sin/Cos?

    I just found Warcraft 3's Sin and Cos function are weird. Correct : Tested Sin/Cos, both resulted same look. Literate through 0->1440 for x and 300*scale for y-axis. Any idea? :nuts:
  13. kingkingyyk3

    System HealCraft (Add-On for Heal)

    //////////////////////////////////////////////////////// // // ----------------- // | HealCraft | ~ v1.0.2 ~ // ----------------- // by kingking // ================== // What's HealCraft? // ================== // HealCraft simulates...
  14. kingkingyyk3

    System Creep Camp Manipulator

    /////////////////////////////////////////////////////////////// // // < Creep Camp Manipulator > ~ v1.0.1 ~ // // by kingking // // ============== // What is this ? // ============== // Creep Camp Manipulator is a simple system for providing // efficient creep camp spawning. ///...
  15. kingkingyyk3

    System JASS Spell Handler (For Vanilla World Editor)

    ////////////////////////////////////////////// // JASS Spells Handler (For GUI users) // v1.0.0 // by kingking // // What is JASS Spells Handler? // JASS Spells Handler is a trigger system for handling spell triggers. // // Why use JASS Spell Handler? // When your map...
  16. kingkingyyk3

    System AutoMover

    library AutoMover requires optional Table, optional ABC /* ___ __ _ ______ _____ _____ _ ___ _ ____ ___ / | | | |__ __|/ _ \ _ _ \/ _ \ / / ___// / / == | | | | || | | | || || || |\| | / / /__ / * / / == | |_| | || | |_| || || || |_| |/ / /__ / /\...
  17. kingkingyyk3

    System Units' Inventory Data

    ///////////////////////////////////////////////////////// // Units' Inventory Data (UID) v2.0.0 // by kingking // //================= // What is this? //================= // ~ UID is meant to be replacing missing native, like // GetItemOwner, GetItemInventoryPosition...
  18. kingkingyyk3

    On Change Item Position event?

    Is there any native for it? :cool:
  19. kingkingyyk3

    Another WET site

    I was wondering around and found out there is a website which it's design is same with thehelper's world editor tutorial site. :eek: Dead Link Removed Note : It is chinese, you can use google translator to translate it.
  20. kingkingyyk3

    Discussion Working TableX

    I was wondering around and suddenly TableX came into my mind. So I quickly rush to the computer and try to make it work. So.. it is working! :thup: It follows the concept of TableX - does not use array. :D So the code is here. library Table //! textmacro Table__make takes name...
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