Thanks guys, I've got a pretty good idea about what elements I'm gonna use. And I've decided to use.
Fire, Water, Earth, Wind/Air, Ice, Nature, Storm, Arcane, Metal, Dark, Holy, and Cosmic.
Some people make question what Cosmic and Metal might be. Cosmic would represent things that have to do...
I could possibly use nature in some way, but I would have to figure out a difference between Earth and Nature. Anyone who could come up with something also gets +rep
Okay, my map is going to be element themed. The element of your hero is predetermined based on your color and you select your primary attribute. I will have various elements such as Fire, Water, Earth, Air, etc. So for each element, I will have 3 heroes (1 for each primary attribute), and 12...
Post the most random phrase you could ever think of in this thread. I guess you could get a good laugh or flame someone for trying to be funny in here. Either way, I'm starting.
Chicken vagina filled with peanut butter shoved into a blender above a boiling pot of horse shit. :nuts:
Oh my, it seems that you are an unoriginal idea stealing cock mongler.
>:3
Fissure:
A crack opens up in the ground, dealing 300 damage to all in the area of effect, and sends fire bolts randomly at random points near the fissure and deals about 50 damage per bolt.
well, i uploaded my map into the first post, maybe if you could fiddle around with it for yourself and see whats wrong, i would greatly appreciate it (+rep for you if you do so)
ok i fixed some leaks
my for loop should already create casters that face each direction
im not sure adding an extra factor into the facing angle will help.
Flame Enchantment
You could have a spell to target a friendly unit (Maybe an autocast), and it gives them a temporary Orb of Fire item ability for 30/45/60 seconds.
Slow is actually supposed to slow attack rate, you could modify it to not slow their movement speed, but keep the attack rate and such on. I'm not so sure how you could get damage in there, I think you would have to use triggers for the extra damage.
i dont get what i am doing wrong here.
when i cast this spell is debuffs correctly
but the nova does not working.
it shows some nova parts the first time it is cast but not any times after that
Arcane Flash
Events
Unit - A unit Starts the effect of an ability
Conditions...
Arcane Flash stuffs
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Arcane Flash
Actions
Unit Group - Pick every unit in (Units within (200.00 + (50.00 x (Real((Level of (Ability being cast) for (Casting...
Charge:
Sorta like an area of effect spell, choose the area, then your hero charges forward and hits everything in the targeted area, and buffs could be added like stunned or dazed. just something off the top of my head
Hay gaise. I'm making an ability and I'm almost done with it. All I need left is some crazy ass special effect to go along with it and its done.
Now, the spell is a slam spell, like Thunderclap or Warstomp, and I'm supposed to put a few dummy casters and have them cast an artillery spell like...
I'm making an ability related to "Cluster Rockets" and I'm using a different projectile art and such. What I'm trying to do is export that projectile art, and change its color to match its Icon art color and the theme of the spell.
Any idea how I can export a model from WC3 Editor?