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  1. M

    Alternating unit Walking and Running

    I'm trying to run some triggers to make a unit use both his walk and run animations. To begin, I'm using a Mouse Movement system, so that when the left button is clicked, the unit moves in that direction, and continues to move while the left click is held. What I'd like to do is make it so...
  2. M

    NewGen version history?

    Ok, so like many people I got hit by file troubles when blizz patched 1.24 and newgen seemed to stop opening files. I read through about 1000 posts of people with similar problems and the many fixes to opening and tesing old maps with newgen 1.5d, but my problem wasn't as easy as disabling a...
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    What is Point Value?

    Very quick question: What is "Point Value," as found in the Unit/Object Editor? Is it like an integer value that is only used in triggers, like setting the custom value? Or does it affect gameplay, like bounty and experience? Thanks in advance!
  4. M

    Function returning entered region?

    Hi, I'm working on a simple GUI trigger for entering buildings. Rather than instant-moving units between regions to enter houses, I'm using a framework kit made of walls and roofs so that players can actually ENTER buildings. I'm now working on an efficient way to hide the roofs when a unit...
  5. M

    Finding the difference between 2 regions

    Hi, I'm trying to write a spell that creates a dummy unit at a random point in the caster's region, but I want the dummy unit to be created at a certain distance away from the caster. Right now, the units sometimes spawn on top of or too close to the caster for my liking. I can't think of...
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    what part of NewGen enlarges maps?

    Hi, I'd like to create maps bigger than the 256X256 max in the normal World Editor, but I'm wary to download the entire NewGen pack. Do I need the entire pack to just make bigger maps, or is there a single part of the pack that I can use? Thanks in advance!
  7. M

    Event referring to Reincarnation ability

    I have a trigger that needs to run everytime the unit uses the ability "Reincarnation" (I am using a custom ability built off of Reincarnation, but that shouldn't have any effect). I've tried the events "unit - dies," "unit - begins casting an ability," and "unit - begins the effects of an...
  8. M

    Attack damage = 0?

    Is it possible to get a unit's attack damage = to 0, so that it doesn't actually do physical damage to any unit but will still go through the "act" of attacking? I've tried editting all the Damage fields in the Object editor and setting them to 0, but then the unit won't attack at all. The...
  9. M

    AI moves straight to Start Loc?

    There are several spawns in my map which spawn units for a computer player. I am running the melee AI, and as soon as the unit spawns for computer, it runs straight to its start location. Any idea why this is?
  10. M

    Is anyone good with the AI editor?

    I'm trying to create an AI for my map, but I haven't been able to find any help in tutorials outside of a few very basic Melee AI tutorials. My map features a LOT of custom abilities, and I need the AI to be able to use these abilities. I've imported my object data into the AI editor, but I...
  11. M

    Ability Use is Defaulting

    Quick Question: I'm having some trouble with creating abilities in the unit editor. I've made a couple different custom abilites, all based off of the Chain Lightning ability, but when the unit uses one of the abilities it always defaults to the same ability. For some reason I can click...
  12. M

    Can 1+ variables be assigned to a unit?

    In other words, can I set Unit Variable A to a unit, then set Unit Variable B to the same unit, and have the GUI still acknowledge the unit as being both variables?
  13. M

    Can AI use custom abilities?

    I'm working on a map with units who use ONLY abilites, i.e. they have no capability to attack. Thus far, I can't get the Computer players to USE any ability I assign them in combat. I know they HAVE the ability, because I am attacking them with the same type of unit. The unit has the ability...
  14. M

    help: item target condition

    I am working on a Pokemon map, and I've encountered a problem. I need to create an item capable of catching the neutral-unit pokemon on the map. I attempted to do this thru triggers, but I need a specific condition that isn't available in the editor. This is a synopsis of what I'd like to...
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