I suggest using Command Aura and using "Shift" you set command aura to -1.00.
Change the Name, change the Buff, and set targets allowed to your enemies.
Kinda an aura approach, and I never tested it, just a hunch, but maybe they wont run.
Neutral Units will only patrol inside their acquisition range. If something happens to them outside of that range they will forget what there were ordered because they're dumb as hell.
As far as movement goes im pretty sure if something happens to them regardless they forget and stop or go...
Yes there are some big changes, I have isolated the Problem to the trigger section. I have exported the Triggers, and Objects and imported them into separate blank maps, and the Map with the triggers is the one that does not register when I try to play it.
A am trying to delete triggers in...
Instead of basing the ability off of the actual pillage spell you should use an aura based one instead, it might not matter but could help. I have found that the triggering of gold at an excessive rate does lag the game, instead of using player property. you should:
Create gold coin items that...
Hello, and I have experience with the editor and am using this as a last attempt and have searched for an answer but found nothing.
The map currently will not show the slots when I attempt to play the game on single player and will not even work online.
Note: My previous version works...
I had the same problem with my map, it is the Dice rolls in regards to attack dice, and Gold Dice. If you set them both to 1 and 1. The game will not desync, im pretty damn sure this is your problem.
1 and 1 meaning number of dice, and sides of dice. sorry im only 3 years late on the post, im...
I have other codes,
Anti Cheat Amounts greed
Events
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Player - Player 2 (Blue) types a chat message containing <Empty String> as A substring
Player - Player 3 (Teal) types a...
im not detecting a cheat, im detecting whether someone types in that specific chat message. Whether that message is a cheat code is irrelevant.
Anti Cheat
Events
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Player - Player 2...
Anti Cheat
Events
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Player - Player 2 (Blue) types a chat message containing <Empty String> as A substring
Player - Player 3 (Teal) types a chat message containing <Empty String>...
Well I assume you are editing the colour of the model using targa formats using Image_ExtractorII... However you state you edited the Arthas with frostmourne skin... Which actually does not exist.... Arthas (With hammer) exists... and the Weapon of frostmourne exist... but not them together...
Hey I know you can go into game interface and change what the Armor and Attack types say... But does the actual Name of the Armor or Attack Change...?
I also know what you can go into constants and change the formula.
All I want is the Actual name to change.. From Chaos too Fire... or...
So you have under abilities for Shops.....
Select Hero
Select Unit
Sell Item
Sell Unit
Shop Purchase Item
Im trying to make it so i can only sell experience and tome of power to the HEROES ONLY...
However I know you use select Hero...
But I have a backpack with Hero...
I dunno about advertising on this, i hope this isnt considered that.... but my ORPG map that I have created is on battle.net, east coast usually. Its in its MID Beta Testing, I keeping adding stuff to it all the time, messing things up lol.
Its called the DAEMONIC SWORD ORPG
Its got a Main...
BTW i dunno about advertising but this map that i have created all this for is on battle.net, east coast usually. Its in its MID Beta Testing, I keeping adding stuff to it all the time, messing things up lol.
Its called the DAEMONIC SWORD ORPG
Its got a Main quest, you can be evil and...
To sum it up i guess as this took me a while to figure out
Item Ownership works, as im sure variables setting, hashtables, and custom values work.
Which ever method is easiest i say go for it.
These rather crazy triggers i made up, are if you want your save/load ORPG !!Items!! to be...
SaveLoad Save All
Events
Player - Player 1 (Red) types a chat message containing -save as An exact match
Player - Player 2 (Blue) types a chat message containing -save as An exact match
Player - Player 3 (Teal) types a chat message containing -save as An exact...