its like right as the map loads and shows the start of the map, it fatals...
i'm gonna try doin somethin to see if it fixes it.. b/c maybe it is that last trigger.
*edit* wow thanks you were right it was the texture thing that was wrong in that last trigger, thanks again for the help.
not sure maybe it could be do to this?
Initilization
Events
Time - Elapsed game time is 0.12 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions...
alright well heres one of the spawn triggers in my map, tell me if it looks good (it should) b/c the only problem i see from it is that when i say the number of living noldoli standards is living, i havent implemented a trigger to put them in or anything
Barad Eithal
Events
Time...
alright so whenever i test/try to play a map im working on, its giving me fatal errors and crashing the game.
now i originally started working on it on the regular world editor, then switched over to the newgen editor and switched back to the regular one.. all the triggers look fine from what...
Wow thank you, it worked. Now for my next question, will other people still be able to play my map even if they dont have NewGen WE and will I have to now use the NewGen warcraft to run it?
Alright, its been awhile since i've posted here, but here it goes.
A new map that I am currently working on (and fairly far into it mind you) is crashing on me everytime i try to run the test map function in the world editor. Thinking it might have something to possibly do with my editor i...
hey there i have a request for you too please.
The map is called The Second War, which is an AoS/RPG based map in which there are two factions, orcs and human alliance, battling it out over the real warcraft lore of The Second War.
For the title of the map just have, The Second War v1.0...
Well I have a triggered aura called Elusion Aura (basically adds evasion to units in range)
but for some reason when i've tested it it only gave the buff to like 2 diff unit types in the area (my hero and an archer unit) and i dont think it even gives an evasion effect to the units (when...
im still having trouble with this :confused:
i understand what daxtreme is saying to help me fix the trigger, but i have no idea how to do that? can someone run me through it step by step or show the a trigger of it in a demo map?
sorry for double posting.. but heres what i got right now
Alll
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Player - Set the current research...
Well I'm having trouble with an upgrade trigger.
Basically I'm trying to make it so its 1 trigger and it initally starts at 600 seconds into the game, then researches 4 upgrades (5 lvl upgrade) for all players (total of 6 players); then it executes again at another 600 seconds and researches...