Hey folks,
Im trying to do make a road system...
well,
Untitled Trigger 001 Copy 2
Events
Unit - A unit Begins construction
Conditions
Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Constructing structure))) and do (Actions)...
that =
A unit
which is just have a path texture like a...
...
road!
any of units cant attack, cant pick, does nothing..., you can walk on it, etc.
WOW! also this 1255000 th post of site ^^
How can i find building unit ? , egui or somethin' ?
i want do this(simple) :
when peon starts constructing...
destroy/kill/remove that building...
when i do that, peon goes to somewhere(i guess here) and it still uses food, lives, invulable, but not in the map.
i want to give back...
For example: a unit is "X"(wisp) can construct "Y"(and can be upgraded to "Z")
if i use limit trigger, "X" cant make "Y" if alredy have
but if X upgraded it to "Z", it can make "X" and there is one "X" and one "Z"
but i want to wisp can build only one "Y" or "Z"
and if it destroyed, i...
Teleport(too easy for you, i think)(Give me GUI)
Its too basic i think but i cant do it :D
Units must be teleported to areas
but every player have different bases, and shops in same base
so, units must be teleported to own bases every 1 minutes and comes back every 1 minutes
But i...
I want to make shop with full of spells.
System must be work like that:
If hero buys a item(like "Claws of attack")
Item will be removed
Hero learns ability claws of attack
if hero buys item again
Item will be removed
Remove claws of attack ability from hero
And learn claws of ability...
for example:
have a footman spawner
when he build f.spawner spawn every 30 second 1 footman in area
when he have 2 f.spawner spawn every 30 second 2 footman
have 5 region (if addable its verry nice)
and this save ONLY FOR LUMBERS
if he have 0-3 lumber create a wisp in region 1
if he have 3-6 lumber create a wisp in region 2
if he have 6-9 lumber create a wisp in region 3
if he have 9-12 lumber create a wisp in region 4
if he have 12-15 lumber...
Two Specific Units in Region, Spawn Third One(need example read last post)
how?
i have two monster: :thup: and :thdown:
:thup: and :thdown: enters region = kill :thup: and :thdown: and create new monster( :D ) in region 3
how :shades:
(need example read last post)
i need loap i play with friends all times me and 6 friend playing all times but game need more pets(for villager) more soldiers(for drug) and need more transport i want make it :banghead: but i cant find unprotected versiyon :banghead: