Search results

  1. E

    Add a Resolved prefix for WE help zone?

    It might not that helpful to some people, but for me it would save a fair bit of time if I could see wich people have already had the problem solved instead of having to read the whole thread.
  2. E

    Little jass tag bug

    Not sure how hard it would be to fix.. call BJDebugMsg("not should not be blue inside qoutes :p")
  3. E

    need help with Linked tower spell

    The screen shot shows how its bugged, I've spent some time trying to find whats wrong with it. I'm sure its something very easy that I'm just missing.... I can attach the map if that will help anyone fix it. Heres the code.
  4. E

    There is no way to get a units current Vertex Coloring correct?

    Or any way to reset its Vertex Coloring.
  5. E

    Does TriggerClearActions() work?

    And if it doesn't what to use instead? Make a new trigger every time I want new actions and not the old ones?
  6. E

    First time with structs, would like help.

    I can't seem to find what is wrong with my trigger so I can't explain my problem very well. I'll I can figure out is it don't work right the first time, then works buggy the second time. Ever after that it thinks it hit max amount of strikes. Thanks. :) scope Omnislash private...
  7. E

    Help with slide trigger

    I've made slide triggers before, however they lag; and they can't so what I want. In all the slide triggers I’ve made before it pauses the unit so you can't give it orders, however I do want you to be able to give it orders. So I figured, "Oh! I can just not pause it and everything is...
  8. E

    I can't find the path for outland rough dirt cliff

    I changed the outland abyess tile so it was all blue, but now it doesn't line up with the cliff right, and I cant find the cliff file. :( If you know were it is in the mpq(s) or know how to fix it in a diffrent way please tell me. Here's a pic
  9. E

    Why doesn't it make a dummy unit?

    Here's my code.. function Trig_Spell_Mirror_Conditions takes nothing returns boolean return GetUnitAbilityLevelSwapped('A007', GetSpellTargetUnit()) > 0 endfunction function Trig_Spell_Mirror_Actions takes nothing returns nothing local unit Target = GetSpellTargetUnit() local...
  10. E

    Things that crash macs?

    My brothers map works fine for most people, but when his friend who has a mac tried to play it, it crashed for him. Is there a list of things that commonly crash macs? or he out of luck?
  11. E

    Am I really Hiting op limit in function Trig_Exp_Transfer_Copy_Actions?

    war3err says I "Hit op limit in function Trig_Exp_Transfer_Copy_Actions" with out war3err on it just gives me a fatal error. function Trig_Exp_Transfer_Copy_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'AIcl' ) ) then return false endif...
  12. E

    Can't get this "and" to work right.

    All Jass craft tells me is "syntax error" I tried using both the native “And” and the normal and. function IsBad takes nothing returns boolean return ( IsPlayerEnemy(GetOwningPlayer(GetFilterUnit()), ConvertedPlayer(udg_Numb[1])) == true ) endfunction function IsGood takes nothing...
  13. E

    What would be the best way to make heroes learn skills?

    Would making a function like this be the best way or is there another better way? function randomskill takes integer rawcode returns integer local integer ran = GetRandomInt(1,5) if rawcode == 'hpal' then if ran == 1 then return 'AUav' elseif ran == 2...
  14. E

    my trigger gives fatal error why?

    This gives me a fatal error, and I can't figure out why. function IsBad takes nothing returns boolean return ( IsPlayerEnemy(GetFilterPlayer(), ConvertedPlayer(udg_Numb[1])) == true ) endfunction function Attack takes nothing returns nothing call IssuePointOrderLocBJ(...
  15. E

    Can't compare players using ==?

    Why doesn't this work? You can compare players using == right? function Trig_Retire_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'ANtm' ) ) then return false endif return true endfunction function Trig_Retire_Actions takes nothing...
  16. E

    Timer Trouble

    It never gets past the bolded part, why? :( function Trig_RAM_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'A024' ) ) then return false endif return true endfunction function Trig_RAM_Actions takes nothing returns nothing local...
  17. E

    Is there any way to get the level of a buff?

    I want to get the level of an ability by its buff, is there any way to do this?
  18. E

    AI trouble.

    When I use Jasscraft's syntax checker it says tons of: Unrecognized character syntax error Undeclared variable This is my first time making AI, what am I doing wrong? :confused: //================================================================================================== // Robo...
  19. E

    Is there any attack bonus abilities that stack?

    Are there any attack bonus abilities that stack? Right now I'm using Item Damage Bonus (+5) but it doesn't stack. Also, when I try to remove it with a trigger, it just stays there.
  20. E

    Trying to make a function, lots of problems.

    I don’t know what the problem is, but JassCraft gives me ~27 statement out of function, comparing two variables of different primitive types (except real and integer) is not allowed, and it also says my all locals are un-declared, and not arrays! :mad: Here's the code: function Shadow takes...
Top