Hi everyone, im having a problem. I'm trying to use action "wait" for some spells and it's like it waits forever and never does what is next.
I put every hero in game a spellbook called buffs. It has auras withouth AoE to be used as buffs and them have 2 levels of more, the first one it just...
Thank you very very much for your answer
That looks very cool I like it.
I don't see very good future at this so I guess this proyect is closing, i'll maybe continue it myself or with some friends from my place.
Anyway it was fun, and educational, it helped me learn a lot of...
There aren't teams, its all vs all. And items aren't so heavily stated; remember, we don't want stats, we want skills.
Anyway levels don't do way far too diference, that depends on initial damage and the damage you increase with each level, and that can balance the game and make it less level...
* Project name: The Godlike PvP Project
* Link to thread: http://www.thehelper.net/forums/forumdisplay.php?f=93
* Project description: A hero arena focused on a very active pvp playing, involving cool skills, very customizable heroes and features like pets and random events.
*...
Of course we cant, and we don't want to. We only want to make a game that HAS different strategies, the big example here is Dota. That of not forcing is what makes a game have good and bad players.
Anyway they all have high cooldown and are only for escape, and the "every agility hero in every AoS or Arena" is simply a point and clicking, then when hp is low escaping. For me at least is the first time I see something so simple like a blink with no cooldown and considerable mp cost, no...
Good point, ill edit post right now and tell the hows I already developed to make this a Fun game (There will be others "hows" when proyect becomes active and we get other minds bringing new ideas, I have good ones for the start anyway and you will be able to test them with some characters in...
Hi everyone, as you can see this is my first thread, but dont worry, im no noob (or at least I think that, you will have to judge), i have been reading this forum for a time, so im not in a new stage here. Well, I like to use my creativity so I really like creating things, and worldedit is here...
I tried to make your fix but Im surely making the Events and/or conditions bad, I cant make trigger for Double Hit work these are them:
Double Hit
Event:
A unit is attacked
Conditions:
Triggering unit has buff double hit equal to true
Attacking unit is a hero equal to true
Something works...
Ill try to make the dummy thing right away, it doesn't sound toooo hard.
And for the second spell, it doesn't do damage to units in Range 300 as I put in my trigger, not even to the target (It gives damage, but not the trigger based damage, just the one from the hero)
Oh, and...
Thank youuuu!! ;)
Hi cool people; if after reading you wander why "and others" is because I come with many doubts all the time and it will not be cool to open various threads for this.
My problem by now is that I want to make this skill:
Double Hit
Gives possibility of making conseccutive attacks
There...