I'm looking at buying a NVIDIA GeForce 8800GT here (a shop close to where I live), and was wondering if it would fully work with my comp:
Dimension 9200
32-bit Vista OS
2.13 gigahertz Intel Core 2 Duo
3070 Megabytes Installed Memory (1gb standard)
NVIDIA GeForce 7900 GS
I basically...
I have a dimension 9200 PC (vista), standard 1gig RAM, and have just bought two 1gig sticks of RAM and have placed them inside my comp (runs better).
It originally had just 1gig, as I just said, and had two 512mb sticks in slots 1 and 2 (I have 4 slots for RAM modules).
It now has a 1gig stick...
Submissions:
Mastah_ - Cinamatic
Knight7770 - Cinematic Contest ~ Dalaran Ruins Invasion v3
Kazuga - cinematic
Exide - Battle of the Mountain - Cinematic Contest
Black rock - DotACinematic -- Winner
Bronxernijn - The Woodcutter And The Undead
Please also check out Uberplayer's cinematic...
I was wondering how to use them, correctly.
I tried, and failed.
I'm trying to manage multiple units that each have a struct assigned to them.
The struct would be attached to a timer that'd be executed every 0.03 seconds.
If I could see an example trigger, that would be great.
Thanks in advance.
Results can be found here.
Introduction
In this contest you may submit a movie made in World Editor. There are several rules to follow when posting your submission however there is no theme to this contest. If ten or more submissions will be posted medals may be used as an award. If not the...
A short and sweet trigger that displays mana or health regeneration/sec with some "good" accuracy.
- Only use when testing a map
- Only supports player red
- Disable the trigger when you don't need it
- Select a unit or two to display regen
Display Mana Regen
Events
Time - Every...
Note
Just before anyone asks, this code is for a spell request.
The requester requested the local handle vars system to be used.
The spell creates a number of treants that orbit the caster for a duration,
knocking any enemies they collide with backwards.
The problem
PJASS gives me 82 compile...
The function "Meat_Shield_Run" (right at the bottom), does not
seem to be working properly - its loop only loops once, when it should
clearly be looping more than once, if I may say.
The function is called once from another library.
Have I missed something here?
library MeatShield uses...
If anyone has some free time, would they be kind enough to convert the image in the link to a .blp using this tool?
I have had trouble using it, and it failed to convert for me every time...
I've created a small dialog trigger so that player red can choose the game difficulty.
However, I seem to be having a strange problem that seemingly relates to the dialog's buttons.
scope ChooseDifficulty
globals
private constant real Initial_Delay = 3
private constant integer...
Crossbowmen
What is it?
- A new map, 100% created by your one and only Tinki3.
- A shooter-style map.
- With custom models, the best spells, incredible gameplay and graphics, etc.
- Quality.
What happens in the map?
- You and your team must use your awesome crossbow dude to fire many...
Here's a few of my latest compositions.
Enjoy.
__________________
Space Travel
Another song made by me, in about 40 mins.
This time, with a "space" theme, and called "Space Travel".
It's pretty cinematic, IMO, I think most people would like it.
Blast the speakers, turn up that...
A new, original, fully MUI, JASS/New gen enhanced spell from your favourite spellmaker :).
Import Difficulty: High-ish
Units Affected: Enemy, ground
Target Type: Point
Spell Info:
Creates a disk of fire at the target location. The disk will then begin moving from one spot to another with...
A DotA-like Impetus, in JASS. Fully MUI.
Enhanced with New Gen.
Import Difficulty: medium
Units Affected: Enemy, non-structure
Target Type: Unit target
Spell Info:
Gives strength to the hero's attacks, causing them to deal greater damage the further away the target is. Damage type is pure...
Creates a blade of energy that rotates around the caster until their mana is depleted,
or until the channel is canceled. Deals damage to enemy units the blade hits.
Features:
- JASS (New Gen Enhanced)
- MUI (GUI version is not this)
- Eyecandy material
Import Difficulty: medium - high
Units...
I am attempting to make a spell called "Multi Shockwave".
It is meant to send shockwaves casted by dummy units out from the caster's origin,
towards different angles, in a formation something like this:
At level 1, it launches 2, so to be logical and to make the spell look "good",
the...
A DotA-like Chain Frost, made in GUI and also comes in a JASS version.
Import Difficulty: Medium
Units Affected: Enemy, ground, non-structure
Target Type: Single unit - Enemy, ground, organic
Spell Info:
Releases a jumping breath of frost that jumps multiple times dealing damage...
Here is some song, made with some music-making program, by me, Tinki3.
Crank the speakers, and the bass, else you won't hear anything.
MP3.
Download
EDIT: Feedback is welcome.