After 2 or so hours of having my laptop on, my internet cuts out. I get error 104s on Google Chrome, and I've checked with Internet Explorer to verify that this isn't a browser issue. Though for a few minutes after I can't access any new webpages, I can still receive facebook messages but not...
I am not a JASSer, as such. I can understand snippets but not really the thing as a whole, and certainly I cannot write my own code without reference material. However, in my quest to get a good third/first person camera, I ended up venturing into JASS territory because I was not satisfied with...
NOTE: Custom values of casting units predetermined
Pincer Movement
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Pincer Movement
Actions
Set TempPoint = (Target point of ability being cast)
Set...
Set Port Points
Events
Map initialization
Conditions
Actions
Set PortOrderPoint[1] = (Center of Port Russia <gen>)
Set PortOrderPoint[2] = (Center of Port GB <gen>)
Set PortOrderPoint[3] = (Center of Port Italy <gen>)
Set...
Is there a text file that allows me to change thename of Ancient to something else, similarly to how in Game Interface you can rename Giant, Mechanical, Tauren and Undead?
In my map I have a building that after 5 minutes of being captured turns into another building by using mana as a sort of countdown timer. This has worked perfectly, until a new system I'm developing in my map requires the mana of the building to represent something else, so I have to find an...
It's a simple .wav file, and it works perfectly in the Sound Editor. But when I try using it ingame with this trigger:
Sound
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play DeclareWarcopie <gen>
It doesn't make a noise...
Okay guys, here is the trigger, hopefully this problem should prove easier than my last to solve.
Filter UI
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture war3mapImported\NewUI.blp and...
Okay, for my custom interface I need to remove the yellow outline border a leaderboard gives me. Is there a Gameplay Interface field I can edit to remove the outline? Or do I need to import and replace a file? If so, what field/file?
+rep for a working answer.
For my map, I've experienced a fatal error if a player is a vassal of another. This fatal occurs when the income timer hits 0. Therefore I have gone to the income trigger and the part that is related to vassals is this:
If (All Conditions are True) then do (Then Actions) else do (Else...
Okay, I have a trigger that calls a random integer. The problem is it is always the same pattern of random integers. EG
Set RandQuizInt = (Random integer number between 1 and 10)
Ingame it will always go 7 -> 4 -> 9 -> 2 etc all the time.
How do I make it properly random so that the...
I've looked through war3.mpq, war3patch.mpq, war3x.mpq and war3xlocal.mpq. Unfortunately I haven't been able to locate and extract the mammoth skin so that I could grayscale it and make it look more like an elephant.
Where is the mysterious units\Creeps\Mammoth\Mammoth.blp file hidden?
I'd like my catapults to rather than hit the target they're trying to hit, hit a point within a 200 range radius of the target.
Say for example the middle circle is the target and the black circle is the place where the missile could hit.
How would I go about doing this? Is there a field in...
I have a camera system that works absolutely fine except for when the camera is rotated; the camera rotates fine however once the rotation is done the camera no longer stays locked on to the unit. Here are the triggers:
Move Unit Forwards
Events
Unit - A unit Finishes casting an...
I've created a 3 level Shadow Melt hero ability based on Akama's Shadow Melt. It costs mana and has a duration and cooldown, which are the only notable changes. I then went on to make this trigger:
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability...
Simple really, I'd just like to know what the string is for right-click.
Condition being:
Conditions
(Issued order) Equal to (Order(stop))
Except I'd like the stop replaced with a valid right click string, if that is possible.
I've noticed that the maximum build time you can set in object editor is 298 seconds. Unfortunately for myself, I need to make a unit have a build time of 450 seconds.
My question is, is there a way around this, through object editor or perhaps triggers?
I've created a trigger for my own gate unit handling:
Open Animation
Events
Unit - A unit Finishes casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Open Gate...
Set Camera Custom Distance
Events
Player - Player 1 (Red) types a chat message containing cam as A substring
Player - Player 2 (Blue) types a chat message containing cam as A substring
Player - Player 3 (Teal) types a chat message containing cam as A substring...