1: Where the hell do you change the icons/description for the minerals in the top right of the screen?
2: When attaching the ATA Battlecruiser anti-air weapon to a marine, it shoots from the marine's feet. How do I fix this?
Here's the problem: I am having trouble locking the camera onto each player's respective unit. Its like a hero arena except the player's camera is locked onto their hero.
You start with 1000 minerals and 500 vespene gas. You are able to mine your lost minerals back but are not able to extract any more vespene. Use your resources carefully. You have 10 minutes to build up your defenses before waves of zerglings come knocking at your doors. How long will you last...
edit 1: Slapped some doodads on
edit 2: Changed the forts base terrain
http://www.youtube.com/watch?v=2ylMpz2Cats
Video of the marines in the pic being slaughtered.
Looking for ideas/suggestions and/or a couple of mapping buddies that are interested in creating a survival-type map.
Time Limit: 20/30/40 minutes. // Easy/Medium/Hard
Time Limit Concept: Players must survive in the cavern for either 20/30/40 minutes based on what the host chose.
Easy- This...
Here's my problem. Player 1, 2 and 3 all buy spawners. Player 1 buys his first, but when Player 2 buys his spawner, Player 1's spawner stops spawning units. When Player 3 buys a spawner, Player 2's spawner stops spawning units. So the only one that spawns units is Player 3's. I can't find the...
I'm trying to make it whenever a player clicks a dialog button, a trigger will run that spawns units based on what they chose. For example, if a player chooses Night Elves, the player's spawning unit will spawn Treants so on and so forth.
Button Setup
Events
Time - Elapsed game...
I started vJASS yesterday and I am having trouble creating a unit array.
This is the code:
function Trig_Hero_Actions takes nothing returns nothing
local unit array Hero_Array
set HERO_ARRAY[1] = 'E000'
set HERO_ARRAY[2] = 'E001'
endfunction
Again, bored and terraining a map i'll probably never use. Was wondering if it is missing anything to better improve my terraining skills, for the part that i actually did something on.
This trigger is not working. I went ingame and double clicked on the hero that's inside the trigger but nothing happened.
Events
Time - Elapsed game time is 1.00 seconds
Actions
Set PlayingPlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and...
Nature's Wrath (I want this to be cast as Roar would be)
Entangles all enemy units caught within the grasp of the caster.
Level 1 – Deals 40 damage per second. Lasts 5 seconds.
Level 2 – Deals 50 damage per second. Lasts 6 seconds.
Level 3 – Deals 60 damage per second. Lasts 7...
I seek aid creating the below spells. GUI or JASS, it doesn't matter. As long as they get made, I'm happy.
+rep to whoever helps.
Rage
1)30% increased attack rate, 10 bonus damage to his next attack.
2)45% increased attack rate, 20 bonus damage to his next attack.
3)60% increased...
As you can see below, I have the general layout of the arena and where each player will start. The only problem, the biggest problem, is that I don't know where to start with triggering. In the past, I had tried making my own triggers but I always ended up with a headache. So now I'm looking for...
When the units spawn they don't go the way I want them to. I'm having trouble figuring out why. There's a picture below that helps explain what I want.
Here are the triggers:
RegionArrays
Events
Map initialization
Conditions
Actions
-------- Top...
I need to make revival timers for units when they die. I have 2 forces and I want each player's hero that dies to revive at their respective bases. How do I do this?