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  1. Zealot

    Event - Unit Notices a target in range/Vision question

    What does this event do exactly? Does the event fire when a unit enters it's range of vision OR does it activate when the unit breaks it's guard position and goes for an auto-attack? In addition, is there a way to detect if a unit gets in a certain range of a unit or gets in it's range of...
  2. Zealot

    Breaking a Pick Every Unit And do etc. Function

    Is there a different break for the "Pick every unit in unit group and do actions" function than there is for the "For every integer etc." function? Because Custom script: exitwhen true doesn't allow my map to run if placed in a "Pick every unit etc." function.
  3. Zealot

    Unit returns to spawning point for no reason

    I made a trigger so that when the unit is attacked it moves in the opposite direction of the attacker a certain range. Unit has no ability (not even Wander) and yet it returns to it's original spawning point even though I have no trigger that would cause this. The unit is Neutral Passive (could...
  4. Zealot

    Weather Effects - Questions and Stacking

    Ok, so which weather effects work with each other? From what I've seen you can only have 1 of either on a region. - Rain of any type - Snow of any type - Fog of any type/Wind of any type I've seen Rain + Fog/Wind stacking. But does Rain + Snow stack?
  5. Zealot

    Ability suddenly decides to stop working.

    The ability works as intended but only the first time, the second time only the SFX appears. I've no idea what could cause this. Another inconvenience is 2 random SFX do not disappear when the others do, but they seem to always be the same 2. The ability makes a SFX in the target area, and after...
  6. Zealot

    Dummy only ever casts ability on one unit, ignores any other unit

    For some reason the dummy will prefer to only esnare only one unit in the whole game, and only that unit only, it doesn't work on anything else and I can't possibly fathom what's going on. I've tried taking out the fact that it's removed at the end, I've modified the area, I've set the matching...
  7. Zealot

    Check the array value of a timer

    How can I do this? I can't find a condition to check for a certain integer array or a way to store an array integer.
  8. Zealot

    Dummy Unit not casting ability properly + Flying height issue

    These 2 triggers don't work. This one doesn't work at all unless I change the division to any other mathematical operator. It works like this: -Fishing_Caster_Point is the position of the unit casting the ability -Fishing_Target_Point is the point at which the ability is cast -Fishing_Net_Point...
  9. Zealot

    Issue with Multi-player instanceable hastables and timers

    I'm trying to create a spell that is multi-player instanceable. Yet the spell works properly ONLY for player 1. For the other players it only spawns the dummy unit but the dummy unit does not travel to the location via the second trigger. I believe I used something incorrectly, any suggestions...
  10. Zealot

    Hashtables and Timers Question

    So i have a trigger that does this. Countdown Timer - Start (Load (Integer A) of 1 in Tree_Hash) as a One-shot timer that will expire in 20.00 seconds And another trigger that does this. Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + ((Elapsed time for (Load (Integer A) of 1 in...
  11. Zealot

    Sea Units spawn weirdly

    Spawning a marine unit by trigger causes it to be above the surface instead of below the surface like when you place them manually with the world editor, anybody know what could cause this?
  12. Zealot

    Removing a unit's range of vision

    Is there a way without hiding or changing a unit's ownership to make that unit's owner not see what the unit sees or change it's sight range to 0? Upgrades are not an option because they can't be removed and I want to make it possible to regain vision of that unit. Any suggestions are appreciated.
  13. Zealot

    Unit Remains Unselectable

    It works that if the unit casts the ability it will be removed from selection and will gain the Locust ability until the last trigger is executed. Thing is if the targeted unit dies before the execution of the triggers, another trigger gets started that should stop the other triggers and remove...
  14. Zealot

    How can I detect a unit being transported

    The trigger won't add mana if the unit is loaded into the building that can hold it. It does work since it removes mana. So I believe the Condition is at fault here. Set Villager_Choose = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Villager (Male))) Unit Group...
  15. Zealot

    FPS drop when using ability.

    This trigger causes a noticeable FPS drop. Anyone know what's the cause? Make Firecamp Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Make Campfire Actions For each (Integer A) from 1 to 6, do (Actions)...
  16. Zealot

    Trigger causes FPS drop

    This trigger causes a short FPS drop, I guess it's because it has to do with the large amount of trees present on the map, any way to make this not cause FPS drops, without using regions though? Unit - Create 1 Rabbit for Neutral Passive at ((Position of (Random destructible in (Entire map)...
  17. Zealot

    Sliding Unit Direction

    So I've made an ability based on Finger of Death that spawns a dummy unit. The dummy unit is supposed to go in the direction of the targeted unit, but I have no idea how to do this. Unit - Move Natures_Wrath_Dummy instantly to ((Position of Natures_Wrath_Dummy) offset by 7.00 towards ? ? being...
  18. Zealot

    Trigger causes severe fps drop the first time it runs.

    So I've been working on an ability that grants allied units bonus stats based on his own attributes. I've used the +damage, +attack speed etc. item bonuses to achieve this. Problem is I've set up these abilities to have 255 levels, so it works like this Strength of the Hero = Bonus Damage added...
  19. Zealot

    Unit Coloring/Tint

    Maybe I'm not familiar with the editor but looking through the Data Editor I can't seem to find the RGB field like in warcraft 3 that allowed you to change a unit's tint (?). Is there any such field in the editor or am I looking in vain?
  20. Zealot

    Make units move in a circular fashion

    I'd like to know a way using GUI to make a unit move in a way the lightning shield orbs move around a hero or make the unit move in a random direction in a region around a hero but it can't go out of the hero's invisible region borders (only if it didn't catch up). I'd like a way using (move...
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