hey all,
after i installed the jngp my we seems spoiled or something.
you can see from the attached pictures that any other user i add becomes removed so i only have me and blue(another user/computer)
and for some strange reason i become blue, when isnt red supposed to be the...
ok, i dont know if this belongs in the jass or gui forums cos i use both
anyways ... its too large to post all.. so i attached the map ..
the problem is .. i can do a spell in gui, but when i try to make it jass, for mui reasons, the spell .. just screws up ..
i hope some1 can help me .. thx
here is my code, pls help.. the items dropped cant be picked up
function Trig_attack_mob_Conditions takes nothing returns boolean
//return GetOwningPlayer(GetAttackedUnitBJ()) == Player(PLAYER_NEUTRAL_AGGRESSIVE)
return true
endfunction
function Trig_attack_mob_Actions takes...
the spell works great , but why does the caster move around meaninglessly after the spell ends ... pls help me check
thx
function Trig_jump_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A000'
endfunction
function fly takes unit caster, real height, real speed...
i made a duel system of sorts ... and i can get them to start the duel, however when one unit dies, it doesnt revive nor does the text message get displayed ... i am using kattanas locals .. pls help .. thx
i get only 1 error ' expected .. what does that mean
function Trig_irradiate_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A04Q'
endfunction
function checktargets takes unit caster returns boolean
return ( IsUnitEnemy(GetEnumUnit()...
im sure im doing this wrongly... especially the loop and the speed .. pls help thx
function Trig_dash_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A001'
endfunction
function Dash_Move takes nothing returns nothing
local timer t = GetExpiredTimer()
local...
whats wrong with the following function ...it refuses to compile
function DummyCast takes unit caster, unit target, abilcode spellabilcode,string order returns nothing
call CreateNUnitsAtLoc( 1, 'h003', GetOwningPlayer(caster), GetUnitLoc(caster), bj_UNIT_FACING )
local unit dummy =...
hi, i want to make a wait in jass like the gui function
wait for condition ...
also, my chain spell is below .. im sure .. i will seem like a noob .. so i need your help to make it more jass like and better ..
function Trig_chain_venom_Conditions takes nothing returns boolean
return...
ok, i finally know the basics of jass ... yay .. so can some1 tell me of a spell which cannot be done in gui at all .. cos now i feel all can be done in gui too ... :D
yea .. and mayb some tutorials for jass-spells ... thanks all
hey.. im using globals all the time.. until i read about the locals in gui thread here and decided to try it ...
so i put
local unit udg_myunit
set myunit = casting unit
but it doesnt work ... im not sure why ...
thanks in advance
ok .. my code actually gives random teams and the main problem is that, some heroes still spawn at their old location ... thus getting killed by the firebush .. so .. im sorta stuck
shuffle players
Events
Player - Player 2 (Blue) types a chat message containing -sp as An exact...
ok, as the title says .. how do i make a command such that when entered, will shuffle the players on each team ... i know how to make the chat events and stuff ... just not sure about the shuffling part
ok, i've been using orb of slow for my own version of maim, but how do i make it such that i can use it as a hero ability and the icon will not be the grayed out icon... if you tried this you will know what im saying
for some reason this trigger doesnt give me uinque random heroes...
hero arr
Events
Map initialization
Conditions
Actions
Set hero[1] = Shaman
Set hero[2] = Lich
Set hero[3] = Shadow Priest
Set hero[4] = Teeveseth
Set...
i looked at acehart's custom hero map where you select the skills for the heroes, but i do not understand the game caches part .. ace .. will you kindly explain to me the game caches and how they are used in your map...