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    Campaign Triggers

    Maybe in the map header it'd carry between campaigns? :o
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    Looking for Volunteers!

    Name: Froggy Name Colours: Light to dark green Description: Ribbit. Model: Frog Attachments: None :3
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    Prevent to trade

    IIRC you have to disable it all including gold, and then make a trigger for giving gold, can't disable a specefic resource.
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    Rezz system

    He did way too much work, especially if your map is large. Set a point array variable to the center of the various respawn regions Then when the hero enters, for example, region "56", set HeroRespawn[Player number of (owner of triggering unit)] to Center of (56). That'll store where...
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    RPG Cintio Orpg

    Gameplay and additional systems sound nice though I suggest you add to the terrain. Judging from the screenshots and minimap, looks rather bland.
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    RPG Devintre Rpg

    FireWolf> I've seen a few though probably the most popular is Black Road RPG which has a backpack. Also Guild of Hyppos has mini-pets which are essentially a backpack which follow you around.
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    Picking units and killing them won't work?

    Generally speaking, echoes are quieter/shorter than the original. Your post was hardly a sentence. Ours were atleast written out completely (:
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    Picking units and killing them won't work?

    Change it from (((Unit-type of (Picked unit)) Equal to Dryad 2) to (((Unit-type of (Matching unit)) Equal to Dryad 2) Picked unit won't work since you haven't picked anything yet.
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    Trigger not working

    Probably ;_; Was wondering why tree of lives had entangle.. Gold mine entangle I suppose >_> Well, as said in the OP; probably something stupid. That should fix it, thanks ludnica.
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    Trigger not working

    I deleted the text however that then grayed out the option to say okay.
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    Trigger not working

    >Shark; I tried but i couldn't find a NONE or a way to just delete it. And debee its just player 9, though he's not currently in a force. Does that have an effect on it? :[ Edit: Okay put Player 9 in a separate force, however still had no effect. The unit spawns and dies properly, however is...
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    Trigger not working

    Gah can't get it to work no matter what I do ._.
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    Dialog Help

    You could have just done Triggering Player (:
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    Combining this into one

    It's easier to do (Player Number of (Owner of (Hero Acquiring Item))) IMO. Incase you didn't understand Moridin, what he means is make the vacuole count an integer array and set it to like Events A unit acquires an item Conditions Item-type of item being manipulated equal to Vacuole Actions...
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    Trigger not working

    Nope didn't work :[ (ren's suggestion) The spell works perfectly when manually cast by my hero o_O I also had the triggers using just Last Created Unit earlier, that didn't work either. Also anyone know how to remove death animation from a unit? The dummy keeps exploding even though it's got...
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    Trigger not working

    Can anyone spot the problem with this? The dummy unit spawns, but won't actually cast the spell. It's most likely something silly too ;[ EntangleEffect Events Unit - A unit Is attacked Conditions (Level of Entangling Armor for (Attacked unit)) Greater than or...
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    Advancing in WE?

    To further elaborate on cake's answer to #2.. JASS seems like GUI , however there are tons of differences. A few of the tutorials go much more in depth ( such as the ones that are GUI -> JASS), but I'll touch on some of the points; Much more efficient and quicker once you've practiced a bit. It...
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    trigger stops working

    Yeah just change it to every 10 seconds of game play, spawn the units. No need for loop ._.
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    Hero Spell Ideas

    What's the % chance based on? When they attack, every second, when they are attacked.. ? :o
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    Free RPG

    Oh yeah i left them killable so i could get into the city during testing easily >_> Also sorry about the difficulty; it was balanced more for about 4-6 people lol
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