Can anyone spot the problem with this? The dummy unit spawns, but won't actually cast the spell. It's most likely something silly too ;[
EntangleEffect
Events
Unit - A unit Is attacked
Conditions
(Level of Entangling Armor for (Attacked unit)) Greater than or...
Eh don't think this really goes to the Member's Projects since it's not a 'project', nor the JASS help. Anyways, I'm trying to work on my vJASS and map at the same time o_O As of now, I need some spell ideas for a "Warrior Priest" (Essentially a healer which utilizes melee combat to heal). All I...
Well I was making an example of an RPG for a friend and got a little carried away, and it actually has a bit of stuff to it now. Was wondering if anyone would like it to either play around with or use for a map themselves? (: It's got an inventory system (class restriction & only 1 item per...
I've recently started teaching myself JASS, and have gone through the tutorials and been looking at some spell codes here & over in the spells category but it still doesn't stick with me quite as well as actually doing it myself. First hand experience is always better, however only making random...
Figured I needed work on my spells, so I made one yesterday just for you guys to judge it. Any pointers are welcome.. You'll probably notice I need work when looking at the code :(
Invert Polarity
Info
GUI
Leakless (I'm pretty sure)
MUI (You need to add triggers based on how many players you...
This is a trigger snippet/system thing I just implemented into my map, thought some other people would possibly like it. It stores players' damage dealt, then can be shown to players, in order from greatest to least. Credits to Chocobo for the first 2 triggers pretty much, Romek for Leaderboard...
Is there any easy way to order the integers in an array from greatest to least? I was thinking you could a lot of if/then/elses in order to figure out the correct ranking, but there's got to be some easier way to do this. I'll be working on a more.. efficient way of doing this, but if you know...
Trigger keeps spawning 2 units rather than just 1.
Give
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Set tmp_Point = (Center of PlayerNewStart <gen>)
For each (Integer A) from 0 to PlayersActive, do (Actions)
Loop - Actions...
Soo, map is getting closer to being able to get tested by multiple people, so i'm going through and making spells and triggers MUI, and I came across this one and am having some problems with the timer in it :[
Here's the base trigger
toth
Events
Unit - A unit Is attacked...
Can't find anything wrong with this trigger.. Any help would be appreciated.
RastaPlayerWipe is a variable set to units that are in a region before they are sent to the boss. Here's the trigger to detect the wipe
RastaPlayerWipe
Events
Unit - A unit Dies
Conditions...
I have a respawn trigger set up to pick every unit, put their custom value in an array, as well as their location (InitPos). It seperates them by first setting the custom value (InitInt) for all units outside of dungeons (BanditCave), then once it reaches the end, sets DungeonStart to that...
Whenever my hero casts this spell based off of shadow strike which adds critical strike to him for 5 seconds, the game starts lagging extremely bad.. Here's the coding if you can spot anything.
On
Events
A unit begins casting an ability
Conditions
(Ability being cast) Equal to Spell
Actions...
I've been working on my spellbooks and for some reason now some abilites weren't showing up. 3 of them weren't originally and after some searching I found that you needed to change Data - Min & Max spells. That resolved 1 of them, but the other two are still not showing up. They are properly...
Trying to get a unit to automatically follow me. One is made for each player that is playing at 15 seconds game time then..
events
time - elapsed game time is 16.00 seconds
Conditions
actions
unit group - pick every unit in (units in (playable map area)) and do (actions)
loop -...
Recently my respawn triggers were working persay, but were ignoring the timer I set on them, and it was causing problems. So I went and made the timer a bit longer, and now it won't work no matter the time.
Build
Events
Map Initialization
conditions
actions
unit group - pick every unit...
After working on an RPG solo for quite some time, I've realised it's far too much for one person to take on in any decent amount of time so I've come to the boards seeking a sort of partnership. I'm hoping to find someone to cover my weak areas (Hero design :thdown:) and also provide all around...
So on my old respawn triggers I had waits going for each unit that died basically and that seems to have caused a problem because at times units would spawn in about 20 seconds or 10 seconds rather than waiting the 45. So i tried to implement a timer and was wondering if this works.
Events -...
Well, after many many hours of pondering and a few hours of tinkering, I have come to the conclusion that respawn systems suck. However, what I would appreciate from TH is any advice on the most painless way to go about setting one up, or any comments on the method that I am considering using...
Aside from the 2 girls 1 cup reference..
Is there a way to give a passive aura the ability to have 2 effects? What I'm looking to do is stack a Devotion type aura along with a health regeneration aura. Since it's not castable it makes it pointless to do dummies, and I don't really know what to...
After looking through the unit commands for a while I was unable to come across anything that would do this so I'm hoping maybe TH knows or if I'm just skipping over it..
I'm trying to find a trigger to force my dummy to cast a custom spell. I've found plenty telling it to cast blizz spells...