I'm looking to upgrade my PC slowly. The first thing I wanted to buy was a motherboard. Does any know of
ASUS Rampage III Black Edition Intel X58/ICH10R Chipset DDR3 Triple-Channel Memory 2200 LGA 1366 Extended ATX Motherboard
Is that a good board or is there anything better out there?
Hello,
I'm using emjlr3's Jump system (posted below) and my spell, (also posted below)
the problem is, when my hero jumps, 1) it kills the hero... 2) every thing on the map takes damage... even if it is on the other side of the map
can someone figure out what the problem is.. i'm pretty...
im using a condition which is
private function Conditions takes nothing returns boolean
return UnitHasItem (GetKillingUnit(), item whichItem )
endfunction
what goes in the which item part..
the name of the item is Golden Ring
and the item id is I01L, but it doesn't accept...
I want to put a system in my map that is similar to DOTA's when a player kills a hero, it announces Killing Spree, Wicked Sick, Monster Kill, etc...
I have most of that system done, but I need help doing the Double Kill part..
I have done the part where it counts and keeps track of the kills...
i need help cleaning out this code...
what i need is this ability (Illusion) to give the Hero, 10/15/20% chance to create an illusion of the attacked unit at the attacked unit's location... the Clone function is working fine(thanks to Sevion) i just need help setting up the chance and the...
how do i reduce the bottom code to make it more suitable
i want the condition to be
killing unit is a hero and random integer 1 to 100 less than or equal to 10....
10% chance the killing hero will benefit from the actions...
private function Conditions takes nothing returns boolean...
Okay... I have a small bit of a problem..
In my map, you can do an upgrade to increase the gold mined from the gold-mines and it is successful for human, orc, and night-elf, but i'm having a problem
upgrading undead's gold mine..
In the Upgrade editor... I made a custom upgrade that adds +1...
how do i reduce the bottom code to make it more suitable
i want the condition to be
killing unit is a hero and random integer 1 to 100 less than or equal to 10....
10% chance the killing hero will benefit from the actions...
private function Conditions takes nothing returns boolean...
I use EGUI, and in that progam, there is a knockback trigger, which has a library GroupUtil and i have a knockback spell which i'm assuming uses the above trigger...
now, I tried to import another spell, which also uses GroupUtil and it came with it's own version of GroupUtil.. now I don't know...
i have units who can walk on ground and shallow water, but once they get a specifc item, i want them to be able to walk on deep water also, change their movement type to amphibious... any one know how to do it?
I need help..
I have created this script.. which is suppose to create a total of 22 wisp...
and move then around in a circle...
not an O circle... but more like a blade ... kinda like
-, /, -, \, -, /, -, \ like two blades of a fan opposite each other..... also like two spokes of a...
I got the editor!
I need some help figuring it out.. I'm so use to world editor, i keep comparing galaxy and world editors...
Can someone make or post a link to a tutorial on how to use it.. not a detailed one.. but
i.e.
something like, press Data, and then do this, and then you can edit...
I'm looking for a thread, which is on this site, which contains a big list of abilities that cannot be leveled up
like:
Doom
Claws of Attack
Permanent Immolation
HP Bonus
etc...
+rep to whoever finds it
Yes, I have searched for it, and I can't find it...
as the title states, i'm looking for a wireless internet booster...
i get the signal where i want, but it keeps saying limited or no connectivity... and when i move my laptop as close as possible to where the router is, i get the signal, but when i move the laptop back to where i want it, it...
what is BTLF?
call UnitApplyTimedLife(d, 'BTLF', 0.5)
call UnitApplyTimedLife (unit whichUnit, integer buffId, real duration)
i've been trying to figure out how to add an expiration timer to a dummy unit in jass and apparently, the above way is how one would go about doing it..
i have...
What is a Rect, and how does it differ from a Region...
Unit Location is the point of that unit in the memory
X/Y is the location of that unit determined on an X/Y graph
Region is an area of the map, usually drawn with a blue square...
how do you use rects?
local rect r
set r = //what goes...
Custom script: set bj_wantDestroyGroup = true
what does it do? how does it work?
i seen people use this in GUI triggers and then the next action line would be creating a group
Unit Group - All units matching....
but then at the end, there is no group variable to destroy..
explain...