Is there a better way of doing this, and does this leak at all? I'm new to Jass editing, but the trigger seems to be working fine.
function Trig_Pathing1_Actions takes nothing returns nothing
local group pathers = GetUnitsInRectOfPlayer(gg_rct_Somewhere, Player(11))
call...
Does anyone have any tips on avoiding game crashes while making your own triggers? I've had a couple of really random game crashes while testing my map without knowing for sure the cause.
Also - what is a memory leak? Just a lost bit of memory that can't be overwritten or re-used?
Two...
I'm brand new here, and new to map making, so my dilemma is relatively basic.
I've got a very simple spell i want to have castable on multiple units who's effects can stack. It simply does:
set life of target unit of ability being cast = life of target unit + healed amount
every 1...