I don't usually bump threads that are still on the first page, but it's been atleast a couple weeks without much response.
To reiterate, my friend and I are trying to play a custom game I made on an LAN connection. Oddly enough, we can connect perfectly when we try to play a Blizzard created...
If anyone is interested, I'm looking for someone experienced with GUI or Jass (Probably Jass) who can set up a character selection system for the game.
I'd like it to function as follows: Each individual adviser room is seperated into 4 individual rooms which have the same 8 heroes in them with...
With regards to the Bloodlust, I've found the best way to make an autocast spell unable to be autocasted is to base an ability off of channel and trigger a dummy to cast it when you cast the channeled ability.
There might be a better way, but I don't know of any.
Assign a unit group variable as (Units in (Playable map area) matching (((Matching unit) is dead.
Then when you need your unit do (Random unit from (YourUnitGroup)
Then do the custom script call DestroyGroup(udg_YourUnitGroup)
And that shouldn't leak, I think...
The reason Larger units tend to move slower is that most map makers only modify the scaling value, collision size, and selection scale when they resize their models. They usually don't mess with the Run speed of the unit, which determines how fast the unit appears to be moving. If you were to...
I'll post the same thing I pmed builder bob on the assassins...
To the best of my knowledge, Builder Bob is currently working on the Facestealer right now.
I've been trying to get the terrain up to the next level, but it's really a rather long process...
I reuploaded the map with some work done on the outerlying forest. Feel free to tell me if I'm on the right track or not with it so far.
I've got some experience with the GUI as well, but it's good to have a second opinion there. If you feel like setting up some assassins, the characters I was planning to use for them are sitting in that circle at the top of the map in the camp. If you want to put a couple of them together, that...
On the subject of terrain... I haven't been mapping on WC3 for atleast a couple years. Figured I could get back into the swing of things by making this, or atleast trying to. I'm really not sure how I could improve the way the city is set up... Is there a program or something that I should be...
Assassination
Description: Assassination is a rather simple game with a simple goal and a complicated setup to achieve that goal. The basic plan of the game is as follows: A large castle sits in the middle of a forest. In the center of this castle sits a King. The king is protected by legions...
Missing an Or function in your conditions, so the trigger is checking to see if the unit is controlled by players 2, 3, 4, 5, and 6. Since a unit cannot be owned by more than one player at once, its always going to be false, and the trigger isn't going to run.
The condition you're looking for...
I know its probably contrary to the idea of an Orpg, but how bout a dynamic storyline?
A dynamic storyline is not a storyline that the characters all obediently follow but rather a story that develops exclusively around the actions of the players. Like to kill monsters? Somebody offers you a...