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  1. HG-Bonfire

    Other Assassination

    Assassination Description: Assassination is a rather simple game with a simple goal and a complicated setup to achieve that goal. The basic plan of the game is as follows: A large castle sits in the middle of a forest. In the center of this castle sits a King. The king is protected by legions...
  2. HG-Bonfire

    Having difficulties setting up LAN games on WC3?

    My friend an I have been having difficulties getting our two computers to communicate for WC3. I'm using his laptop, and he is using his desktop computer. The odd thing is that when I create a map, he is able to see it, but when he clicks to join it disappears, and when he creates a map, I can't...
  3. HG-Bonfire

    Ok, I'm at a loss here... Help me find the lag spike?

    Something is lagging my map, severely over time. I first suspected leaks but I've thoroughly examined all of the triggers I have put up so far, and I can't find anything. Rather than go through a long lengthy explanation detailing all the triggers and possibilities (It's late, it's dark, and...
  4. HG-Bonfire

    Importing Icons?

    Hey, I just made a custom icon for a map I've been putting together, and I was wondering what I need to do to get the icon into BLP format so the editor can recognize it. Help?
  5. HG-Bonfire

    Need ideas for abilities for a "Stealth" map

    I've been working on this map for awhile now, and I'm afraid I've quickly been running out of ideas for original heroes and abilities. Basically, the game works like this: You have a large castle surrounded by woodlands on all sides. At the center of this castle sits a king, heavily guarded...
  6. HG-Bonfire

    Hoping for a "To Avoid" rundown for the Trigger Editor

    Hey, this is really just for clarification sake. I've been using the editor for a while now and I'd say I've gotten pretty good with the triggers, terrain, etc... While using the editor, and through looking online and getting trigger fixes, I have discovered various aspects of the WC3 Editor...
  7. HG-Bonfire

    (Probably) Easy to fix problem with abilities

    Hey, I was wondering if there was a way to get this to work. Basically, I have a goblin hero who has a spell book as one of their abilities. The spell book contains 4 abilities, Detonate!, Place Remote Mine, Place Timed Mine, and Place Proximity Mine. Remote Mines explode when the Detonate...
  8. HG-Bonfire

    Trouble with Guard-Peasant Trigger

    Hey! Haven't stopped by here in about 2 years. Well... I need some guidance on a trigger I've been working on. The trigger can be a bit complex, so I'll try my best to explain. Every second of game time, a trigger finds all villagers on the map, and checks a range of 500 around each peasant to...
  9. HG-Bonfire

    Unit only effected by 1 spell?

    For a map i'm making, I need to set up a unit so it can only be hit by the Holy Light spell, and no other spells work or do any damage and no attacks work, is this possible?
  10. HG-Bonfire

    Ability Problem

    OK i decided to try and make a Puppeteer hero which I had thought of on this thread , and his Ulti spell can take control of 10 units around the hero aslong as he keeps channeling. Heres the triggers I used for it. Pulling Strings Events Unit - A unit Begins channeling an...
  11. HG-Bonfire

    Almost Amazing Bridge Trick

    k in a response to this request. I decided to try and conquer the walking under bridges problem, and I think im close to getting the wooden bridges to work! Heres the idea, when a unit enters a region next to the bridge, the bridge gets replaced by a dummy unit which looks identical to it. When...
  12. HG-Bonfire

    Minigame Ideas?

    Im making a Mario Party type game, and after about 5 games, I cant think of a good original minigame to make, so does anybody have an original minigame?
  13. HG-Bonfire

    Coin Collection Problem

    Ive got a trigger that makes it so every 30 seconds, if a unit doesnt have a certain number of coins (the coin is recreated as an item) then they die Coin Collection Countdown Events Time - Every 0.10 seconds of game time Conditions Actions Trigger - Turn off...
  14. HG-Bonfire

    The missles refuse to explode

    Hey, Im working on yet another minigame for my party game, this time its a sort of missle dodging game. Heres the triggers I used for it. Dodger Initialization Events Time - Every 1.00 seconds of game time Conditions Actions Trigger - Turn off (This trigger)...
  15. HG-Bonfire

    Need Pirate Ideas

    Im making a pirate character for a campaign, and i need a few abilities, but im stumped. The pirate is going to be one of the main characters in my campaign. Any ideas? These are the few i could think of. -Net Basically ensare, but it lasts longer -Summon Crabs Creates 2 crabs thats all...
  16. HG-Bonfire

    For each (Integer A) from # to #, do (Actions)

    For each (Integer A) from # to #, do (Actions) Ive always wondered how this trigger works, can anybody explain it?
  17. HG-Bonfire

    Death animation

    Ive been trying to setup a custom race of demons, and I want to use the Dimentional Portals, but unfortunatly that unit has no death animation so after it dies its model is still there. Is there some type of trigger or something that can add a death animation?
  18. HG-Bonfire

    Elevator Problems

    Ok, so the idea for the map is that there is a 6 by 6 grid of elevators, all set to 3, floating above a pool of water. When the game starts, 9 peasents are spawned randomly on the grid, one for each player, and then 3 random platforms drop into the water every 2.5 seconds. When a platform drops...
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