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    Problem about adding Item by Trigger

    1. I add ITEM to the SHOP by Trigger? BUT WHEN THE UNIT BUYS that item from the shop.. the item instantly disappears from the shop........ how to solve the problem?? ====================================================== 2 In fact ,I want to do one system, too. there's 2...
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    How to Install Grimoire on other Map Editor?

    How to Install Grimoire on other WE? I'm now using an Editor(not NEWGEN) with TESH and JASSHELPER, and now in fact, I want to customize the RAWCODE only, I see the Grimoire has the function to do that, so I just want to ask , how to install Grimoire on other map editor?
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    Questions about Tooltips~

    AS we all know, we call use the string as "<A001,DataA1>" to quote some values in the tooltips, WHY can't I quote the strength using the string as <H00U,STR>? HOW should I do to quote the unit's attributes?
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    [HELP]How to change the HotKey of an ability during the game?

    How to change the HotKey of an ability during the game? Just want to redefine the HotKey by Jass~
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    [HELP]How can I get the abilities from the string?

    For example, How can I add the abilities 'A01V','A000','A003','A00C' to an unit from the string "A01VA000A003A00C"? I've just found the function as AbilityID2string... In fact , perhaps I want the function substring2AbilityID....
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    How to shorten the map loading time except using some opt tools?

    In fact,my map needs almost 80sec to 85sec to load even after it was optimized by some tools... the loading time is so crazy.... and waste time... so I even want to rewrite my map...(because this map was first built several years before,so it must be not so up-to-date... Then Can you...
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    How to distinguish whether in game or in replay?

    I want to do different actions in game and in replay...
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    Ask for help about the 12-slots inventory

    I've been looking for a double-inventory system these days , but failed to find a satisfied one... My hope double-inventory system requires:(In fact , this system looks very easy...) 1. Each hero has 2 inventories; 2. Each inventories has 5 or 6 slots; 3. A spell to change between the 2...
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