Can anyone tell me why this trigger doesn't work? It's supposed to kill any unit apart from mechanical ones that enter a region, but it kills mechanicals as well
I'm doing it in singleplayer, yeah, and changing that (Adding the cache to the second map) hasn't changed anything, the second map loads, and I get disconnected
I modified the trigger code slightly, but now all it does is disconnects me when I load the second map (I get a waiting for host...) message then I disconnect
Maps attached..I think
I've searched the site, but havent been able to find anything, so I think I'm overlooking something really obvious.
I'm making an RPG, and am trying to figure out how to save data from one map to another, I've followed the game cache faq, but it doesn't work.
When the first map...