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  1. J

    Auras! How to apply kills to a unit

    I used a behavior like this Attack Behavior >>Is Attacking (Search Area Effect) that is on a periodic event >>Attack Damage (Effect Damage type) that is triggered when an enemy unit is found And the result is an aura (can't be seen) that damages nearby enemies. When I tested it on my map, and...
  2. J

    Auras! How to apply kills to a unit

    0i didn't read the tutorial, but if you kill something with the damage effect (which i assume its using) it should definitely give the unit a kill count. Make sure that the dying unit has the 'kill count' flag checked.
  3. J

    lol... i read your rep post to me 5 times, went back and read the original post 5 times.. and...

    lol... i read your rep post to me 5 times, went back and read the original post 5 times.. and just couldn't figure out why you gave me rep. Took embarrassingly long to realize the typo -.- tho I'm sure a lot of people could make use of a date editor :D
  4. J

    Change the model on the mineral field

    have you tried placing the model and then testing the map? Maybe for some reason the model in GE is still mineral, but in game will show tree.
  5. J

    Disabling Shields

    Dont know if this would apply since you specified you want it done through triggers, but there is a field in the unit data editor that lets you set a delay before things regenerate. Could set it something like this: Max shields: 100 Start shields: 100 Shield regen: 100 (if after the wait period...
  6. J

    Progress Bar Actors

    awesome, im sure i'll be able to figure it out when I examine your code. Thank you for your hard work! ^^
  7. J

    Model Variations?

    Of course, once again, I solve my own problem only minutes after posting for help. So I'll explain what I did for anyone else that needs help! Step by step on creating your own model variations: All in all, I hope tonights hour long endeavour helps someone else, too! PLEASE NOTE: You can...
  8. J

    Model Variations?

    I've come to need a unit that can have multiple model variations, a la Dark Templar, or most doodads. I found the 'variation count' under models, but after changing it, i do not see any way to set alternate model files. I read elsewhere that for things like the DT there are the following files...
  9. J

    Progress Bar Actors

    I just started dabbling with this boss bar as a way of showing it. *although i knew the boss bar feature was there, i had stupidly completely forgotten about it as an option*.. anyways, I noticed ther was a Set Boss Bar to 'unit' action and looked like that automatically refreshed itself. Do...
  10. J

    Progress Bar Actors

    bump? Im still in need of a progress bar that shows a units health regardless of whether or not alt is being held down.
  11. J

    Clicking System for Hack'n'Slay

    I got sucked into playing around with the hack and slash idea (avid arpg/diablo fan, but who isn't?) and this is how I ended up putting it together! Right click (and hold) to move or attack!! Maybe you can find something useful in my wasted 45 minutes~ xD
  12. J

    Clicking System for Hack'n'Slay

    Maybe you could try hiding the mouse cursor in the Mouse Click DOWN event, and show it again in the Mouse Click UP event?
  13. J

    Progress Bar Actors

    Anyone have any knowledge (or a tutorial?) on how these work. I played around with them but couldn't really figure anything out. I'm total noob to the Event editor of actors. I would like to get a progress bar that shows on a unit without having to click the unit for it to show! Thanks~
  14. J

    Clicking System for Hack'n'Slay

    Just a FYI in case you haven't explored it yet and were interested in messing around with it to see what you could produce, I just noticed there was a 'ClickResponse' behavior... I haven't dug too much into it, but perhaps if you were interested in doing it through the data editor, that could...
  15. J

    Editing models

    i hope! I wouldn't have initially assumed you could, but I remember seeing an image on SC2Mapster which was promoting their 3d sc2mapster doodad you could place... and along side it were DT weapons, maybe ghost/marine rifles and such, lying on the ground, separated from the rest of the models.
  16. J

    New Terms of Use

    I was under the impression that you could only play the game if you signed into a battle.net account that has sc2 on it. Thus making that argument null. If anything, I'd think it'd be limited to 'not publicly sharing battle.net accounts', as opposed to disallowing friends to meet up at a...
  17. J

    New Terms of Use

    So what are they saying exactly with 2... cyber cafes cant have sc2 on their computers?? and are they serious that you can't hold any sort of e-sports event without getting written consent from blizzard? Is that normal?....
  18. J

    Call To Arms: Attachments

    This is indeed an awesome thread. Very informative (however I dont have anything to contribute) =[ Very well laid out as well. I vote for a sticky on this and anything else with good information that is organized this neatly.
  19. J

    Editing models

    Is it possible to edit models within the editor? Ex) Remove the gauss rifle from a marine or the bladed weapon from the dark templar?
  20. J

    Behavior Using Energy

    awesome, thank you for your time. =]
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