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  1. Smilis

    How to make a simple fishing system?

    Helllo! - there you go! :)
  2. Smilis

    How to make a simple fishing system?

    or MUI? MUI and GUI isn't the same thing... well, can try to make one for you :) will edit this post with a map in a few hours :)
  3. Smilis

    Two questions (About MUI and Thunder clamp)

    okay. Thanks for all help :) +rep :p EDIT Well, it didnt work... Don't know why... Thunder Blast Events Game - GDD_Event becomes Equal to 0.00 Conditions (Level of Thunder Blast for GDD_DamageSource) Not equal to 0 Actions If (All Conditions are True)...
  4. Smilis

    Two questions (About MUI and Thunder clamp)

    Worked! :) but how will I remove it when I have point as a variable with array? :)
  5. Smilis

    Two questions (About MUI and Thunder clamp)

    Thanks for all answers :) But how do I remove the Point-variable if I have it MUI?
  6. Smilis

    Two questions (About MUI and Thunder clamp)

    Okay thanks. can you give a hint of how the code could look like? Or would it just be like add all units in an area of X and then damage them?
  7. Smilis

    Two questions (About MUI and Thunder clamp)

    Hello everyone :) I have two questions... one question about a trigger I made (If it is MUI and leakfree) and one about Thunder Clamp... Question 1: Thunder Clamp Is there anyway you can use thunder clamp without the casting time? I have set the castingtime to 0, but it still take some time to...
  8. Smilis

    Wait in loops?

    thanks everyone... I went on the "turn trigger on" -way... XD Why I asked about the loopthing was cause I have tried it before with waits in it, and then it didn't work... And I didnt thing GDD would work if I made "turn on trigger"... but it did... Thanks all :)
  9. Smilis

    Wait in loops?

    okay... Do you know if it works with the "GUI-Friendly Damage Detection"? :)
  10. Smilis

    Wait in loops?

    I have read somewhere that loops doens't work if you have waits in them. Is there any other way I can do to use loops and still be able to wait 0.04sec for each loop?... Without havint to turn on a trigger and then turn it off after 1sec
  11. Smilis

    Multiboard DeathCount Help!

    Well, for me it did... :p
  12. Smilis

    Multiboard DeathCount Help!

    Is the problem that the count wont show up in the beginging or through the whole game? I noteced you hade used Picked Unit, I belive it should be "Integer A" (or what ever you have had) inside the loop :) And I now know why you had Picked Unit... Please use the "Trigger" - code so that the...
  13. Smilis

    Multiboard DeathCount Help!

    Try to set the code: * Or - Any (Conditions) are true o Conditions in the conditions, and then put the other conditons into the "new" conditions ;P EDIT: Do you really want it to add two deaths and not only one? :)
  14. Smilis

    Setting Gold from Unit

    well.. if that's the case, try your way around :) You have got a few codes and hints of how you are going to do it... Try yourself :)
  15. Smilis

    Setting Gold from Unit

    Do you want it so that every unit you spawn you get 1gold? Then just put the code (Player - Add 1 to (Owner of (Killing unit)) Current gold) that Tyman gave you, into another trigger :)
  16. Smilis

    Spawn Hero Using Region Combos

    Put the code Or - Any (Conditions) are true Conditions in your condition :)
  17. Smilis

    Rooftop - Swedish Translation

    hustaket? :) Eller typ: "De sprang upp för alla trappor och när dörren framför dem öppnades var de ute på skyskrapans tak"
  18. Smilis

    multiboard help!

    I would gess that the loop-trigger would look something like this: For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons Multiboard -...
  19. Smilis

    How to spawn per 10 kills HELP

    I belive it should look like this: Evolution Events Unit - A unit Dies Conditions Actions Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1) If (All Conditions are True) then do (Then...
  20. Smilis

    Golem Wars HELP

    If you put all players inside Force one and uncheck the box "allied" you will get all of them to be enemies to each other :) Otherwise you can do a trigger where you use this code: Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
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