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  1. junicobakura

    Issue Order on a Cliff

    Apparently , when you try to make a Dummy(Caster) to cast a Point Spell on a Cliff , or at least within a small range of a cliff , it wouldn't cast the spell at all. is there anyway to fix this?
  2. junicobakura

    Stampede Problem

    hi forums , i need help about Issue order Unit to Neutral - Beastmaster Stampede Location it seems to be not working? is there any other way to order a dummy unit to cast stampede? thanks
  3. junicobakura

    Ground Crack

    what effect should i use to creat a big crack on the ground?
  4. junicobakura

    For Each Integer Help

    For each (Integer A) from 1 to 100, do (Actions) Loop - Actions Unit - Create 1 Dummy Caster for (Owner of (Triggering unit)) at LichtRegenCastLoc facing LichtRegenOffset Unit - Make (Last created unit) Explode on death Unit - Add a 6.00 second Generic expiration...
  5. junicobakura

    Picking Units With specific Facing angle

    how do you pick units whos facing the caster or position of the caster?
  6. junicobakura

    Any Tutorials?

    Are there any tutorials here on how to make a Triggered(GUI/MUI) Wave-Like(Shockwave,Carrion Swarm) Spells?
  7. junicobakura

    Shadow Removal

    Is it possible to remove a units shadow temporarily? thanks and BTW Advanced or not Merry Christmas to all of you guys
  8. junicobakura

    Any Other Base Abilities?

    Are there any base(non-custom) abilities that adds a buff on a unit that lands an attack to the unit with the ability? other than Frost Armor
  9. junicobakura

    Single Target Abilities

    when im using dummies to cast a single target ability(most specially those that adds a buff on the target) on something there is a delay before the buff will appear on the target ex: TriScythe Events Game - GDD_Event becomes Equal to 0.00 Conditions (GDD_DamagedUnit...
  10. junicobakura

    Cooldowned Passives?

    How do they work? theres 2 skills in dota that passively grants a bonus for the next attack every after it coolsdown Tidebringer - Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased...
  11. junicobakura

    How Do You Do This?

    When a Units Life gets lower than a Percentage of its life it will morph the unit to its alternate form(another unit if possible) and when its life goes over than a percentage of its life....it will morph back to the original form
  12. junicobakura

    Change Color

    how do you change a color of a unit that has a certain buff that will change back when the buff expires
  13. junicobakura

    Dummy Unit Timing?

    i made a spell that will move the caster instantly to the target location upon landing he will stun all enemy units in range..... but there is a delay of the war stomp casting any suggestions what should i do? Rocket Events Unit - A unit Starts the effect of an ability...
  14. junicobakura

    DOTA Template

    im using SD_Ryoko and AceHart's DotA Template but sometimes if i kill Neutral creeps they drop items? how do i turn that off?
  15. junicobakura

    Triggered Channel Spells?

    how do you detect a unit if it is still channeling a spell? ex. i made a spell that needs to be channeled to make a dummy unit that would cast another channeling spell but if the Hero gets stunned/paused,moved or stops channeling.. the dummy unit wont stop channeling...
  16. junicobakura

    Leak Check

    If you may... Please check if there are leaks in my trigger Getsuga Tenshou Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Getsuga Tenshou Actions If (All Conditions are True) then do (Then Actions) else...
  17. junicobakura

    Ability Info Help

    DOTA Has this ability that makes your Hero Invisible and Attacking,Using spells or using item doesnt Break the Invisibility of the hero. how is it done?... is it possible for GUI?
  18. junicobakura

    How do you calculate a Heroes Defense?

    on gameplay constants Hero Attributes - Defense Base Value(Before Agility Bonus) Hero Attributes - Defense Bonus Per Agility Point how do you calculate these things?
  19. junicobakura

    Fade Filter For Players?

    Dont know what this does cause i have 0 experience from this kind of coding function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing call CinematicFilterGenericForPlayer( GetOwningPlayer(GetTriggerUnit()), 2, BLEND_MODE_BLEND...
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