Apparently , when you try to make a Dummy(Caster) to cast a Point Spell on a Cliff , or at least within a small range of a cliff , it wouldn't cast the spell at all.
is there anyway to fix this?
hi forums , i need help about
Issue order Unit to Neutral - Beastmaster Stampede Location
it seems to be not working?
is there any other way to order a dummy unit to cast stampede?
thanks
For each (Integer A) from 1 to 100, do (Actions)
Loop - Actions
Unit - Create 1 Dummy Caster for (Owner of (Triggering unit)) at LichtRegenCastLoc facing LichtRegenOffset
Unit - Make (Last created unit) Explode on death
Unit - Add a 6.00 second Generic expiration...
when im using dummies to cast a single target ability(most specially those that adds a buff on the target) on something
there is a delay before the buff will appear on the target
ex:
TriScythe
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
(GDD_DamagedUnit...
How do they work?
theres 2 skills in dota that passively grants a bonus for the next attack every after it coolsdown
Tidebringer - Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased...
When a Units Life gets lower than a Percentage of its life
it will morph the unit to its alternate form(another unit if possible)
and when its life goes over than a percentage of its life....it will morph back to the original form
i made a spell that will move the caster instantly to the target location upon landing he will stun all enemy units in range.....
but there is a delay of the war stomp casting
any suggestions what should i do?
Rocket
Events
Unit - A unit Starts the effect of an ability...
how do you detect a unit if it is still channeling a spell?
ex.
i made a spell that needs to be channeled to make a dummy unit that would cast another channeling spell
but if the Hero gets stunned/paused,moved or stops channeling..
the dummy unit wont stop channeling...
If you may... Please check if there are leaks in my trigger
Getsuga Tenshou
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Getsuga Tenshou
Actions
If (All Conditions are True) then do (Then Actions) else...
DOTA Has this ability that makes your Hero Invisible and Attacking,Using spells or using item doesnt Break the Invisibility of the hero.
how is it done?...
is it possible for GUI?
on gameplay constants
Hero Attributes - Defense Base Value(Before Agility Bonus)
Hero Attributes - Defense Bonus Per Agility Point
how do you calculate these things?
Dont know what this does cause i have 0 experience from this kind of coding
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call CinematicFilterGenericForPlayer( GetOwningPlayer(GetTriggerUnit()), 2, BLEND_MODE_BLEND...