How to make this :
x = some unit
When the hero x loses 400 hit points, some action will happen. I need this for boss fight.
So for example the boss x has a 1200 max life, then his life becomes 800 and mini bosses are spawned, then when life becomes 400 and again.
+rep
i have 2 questions: 1. for example mamonth have 2 walk animations normal and fast, so how to make him to use normal animation when patroling and fast when running to a target to attack. 2. why playing or queuing the fast walk or walk animation doesnt work in trigger with event every x seconds
Can someone say me what can I do with armor and how to do it. For example just to reduce armor by x? It is easy just faerie fire. But what about decrease armor by 25%. So the unit x has a 10 based armor, he reduced it by 25%, so now he has 7.5 armor. But in the game it must be like this
Armor...
Does someone know where I can get this model or give me like in those pictures (it is one model)
1 part
http://www.thehelper.net/forums/attachment.php?attachmentid=31900&stc=1&d=1245305470
2 part...
I created a spell off orb of lighning , setting 100% chance to frost arrows, but I want to do it hero ability , for example when I learns a skill I want to set it to level of orb of ability, but it doesn't works because it doesn't work
Must I use it?
Unit - Set level of my spell for (Casting...
Events
Unit - A unit Is attacked
Conditions
(Level of Knockback for (Attacking unit)) Greater than (>) 0
(Random integer number between 1 and 100) Less than or equal to (<=) (4 + (3 x (Level of Knockback for (Attacking unit))))
Actions
Set TempUnit = (Attacking unit)
Set...
I did jass spell, and when I wanted to check the spell , but the map wasn't loading it was an error , I saved a map and checked then map worked perfectly , but when I wanted to check again , it wasn't loading it works only after saving
How to fix this problem?+rep