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  1. Skippy

    Help with DotA's Psi Blades

    Post your trigger please.
  2. Skippy

    Left hand bug...

    try "hand,left" without space between
  3. Skippy

    creeps

    Change Filter to Condition
  4. Skippy

    creeps

    In the end, there should be call TriggerRegisterPlayerUnitEventSimple( gg_trg_RespawnCreeps, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_DEATH ) instead of call TriggerRegisterPlayerUnitEvent(gg_trg_RespawnCreeps,Player(PLAYER_NEUTRAL_AGGRESSIVE),EVENT_PLAYER_UNIT_DEATH,null) ...
  5. Skippy

    creeps

    Just create trigger called RespawnCreeps, convert is to custom text and copy and paste Tamisrah's code.
  6. Skippy

    Animation

    If you move unit using call SetUnitX(unit, X) call SetUnitY(unit, Y), animation is not interrupted. Function call SetUnitPosition(unit, X, Y) (GUI function) stops unit, including animation ...
  7. Skippy

    My falling bombs trigger is showing many inconsistencies

    You can. Use more functions, one will be executed every 3.01 and second every 0.06. It will be more difficult than with Waits, but it won't cause problems. Or just learn Jass and make it easily with timers. This is probably the best solution :)
  8. Skippy

    My falling bombs trigger is showing many inconsistencies

    Do not use Wait in general. It is just bad practise.
  9. Skippy

    Invalid escape character sequence

    It's not // but \\ . And I don't know if it's is your case, I know it makes same error. Try to "remake" functions that use path strings, for example Special effects.
  10. Skippy

    Lowering doodads

    When I need this, I use units instead of doodads and set movement type to Fly and flying height to negative value. If there is direct way to lower doodad, I'd like to know that too.
  11. Skippy

    Any Pokemon Models?

    http://www.hiveworkshop.com/forums/models.php?search=pokemon&d=list&r=20
  12. Skippy

    Invalid escape character sequence

    This error occurs when you use '\' in path string. If you want to use backslash, you have to write '\\'. Hope it helps :)
  13. Skippy

    Kinetic Field

    Do you mean KF from DotA?
  14. Skippy

    Dealing INT of Unit + Damage of unit to target

    call GetHeroInt(udg_Your_hero) Jass is really simple :)
  15. Skippy

    channeling and triggered spell

    I'm pretty sure it works too.
  16. Skippy

    channeling and triggered spell

    I don't know if it is only way, but I do it like this: Channel Events Time - Every 0.02 seconds of game time Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Current...
  17. Skippy

    Changing Abilities

    I think you can't add or remove hero abilities. Engineering Upgrade should work, but I didn't test it ...
  18. Skippy

    Need ability ideas

    No no, I don't want to change tornado, I want abilities that makes good synergy with tornado. Actually I think my tornado is amazingly useful :) EDIT: I have given too much reputation today, so you have to wait :)
  19. Skippy

    Need ability ideas

    Quite the contrary, tornado is supposed to keep target unit away from others. Furthermore, damage would interrupt sleep. Yes, Grab has 1.2 second "landing" time. Thanks for your ideas :thup:
  20. Skippy

    track spell

    Faerie Fire grants vision but can be dispelled. If you want undispellable vision, use function UnitShareVision.
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