1 last question. In your trigger you add the ability. As it is in your trigger, you add the ability to a random variable (the 0-9) called randomInt. Tho i dont know if im just stupid but isnt it impossible to link an ability to a random number in a trigger? cause this would make stuff alot...
Just 1 question does this trigger solve the problem cause what if the random number is like 1 and that ability is alrdy been given so triggering unit is in group is equal to false, wont the trigger be just turned off then since the random number is alrdy been set in the first action so the...
So the title doesnt gives the complete picture so ill give a short intro of the cinda trigger i wanna make.
So a player has this 1 ability what he can use to get 1 RANDOM ability of a total of 10.
I created this ability variable with an array of 10:
1 = Avatar
2 = blizzard
and so on, all...
Alrdy have been to the turtorial.. the thing is i thought i could use the normal BTN paths without commandbuttons aswell now i changed it to as what you said it and now i get the reverse problem.. the item gets green and when i click the menu the DISBTNshows how it should be..
Hi there,
Here a question which i guess you have had more then once but i got some problems creating my icons.
Im using:
irfanView
Buttonmanager
Wc3 viewer
So first i get an item and i resize it to 64 x 64 in irfan view and save it as a .TGA
Following that i go to button manager...
Oke now we are getting somewhere:) but still how do you want to 're-issue a previous order' what i've got now:
order move disable
Events
Unit - A unit owned by Player 1 (Red) Is issued an order targeting a point
Unit - A unit owned by Player 1 (Red) Is issued an order...
This are both no options,
locus will make the unit indeed unselectable though it will also cause the unit to be ´invulnereble´ as in: the enemy cant select/attack the unit. Besides that the unit must be selectable because the player has to use the ability's the summoned unit has. With locus you...
Hello there again,
so i got this new problem and im cinda curious if its possible.
With an ability im smmoning a unit that after the summoning will get an order to move to a specific point:
The trigger:
Trigger x
Events
Unit - A unit owned by Player 1 (Red) Begins casting an...
Hmm clicking the button in-game also doesnt work with the hold command. On the other side the stop command does work so dont understand why hold doesnt work, try'd it now with the order Hold and Hold position.
Hello there,
So i got this new problem. I wanted to make an trigger which activates when a specific order is given to a unit and in this case the order hold position. So the trigger i created so far (dont mind the action it was just a test):
Testing
Events
Unit - Paladin 0002...
So as the title cinda says, how can i create enters in tooltip text. When you use the space button untill the next line and type your tooltip text, it wont show as an enter in the game but rather come right after the last sentence you typed. So is there some cind of code to create a blank line...
Hi there,
Today i wanted to create a trigger that counts the unit loaded into a specific building. when there are more then 2 units loaded into the building then it will gain some sort of ability. Now i have been looking for the condition which checks the load count but i cant seem to find...
Or actually three times, so ive got a unit that has 3 abilities. These 3 abilities are not the same (different damage range and so on and based of fan of knives) but it is the same abilitie. Now the porblem is that when you click one of these abilities you have a chance that 1 of the other 2 is...