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    Deleting a ability variable

    So the title doesnt gives the complete picture so ill give a short intro of the cinda trigger i wanna make. So a player has this 1 ability what he can use to get 1 RANDOM ability of a total of 10. I created this ability variable with an array of 10: 1 = Avatar 2 = blizzard and so on, all...
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    Icon Malice

    Hi there, Here a question which i guess you have had more then once but i got some problems creating my icons. Im using: irfanView Buttonmanager Wc3 viewer So first i get an item and i resize it to 64 x 64 in irfan view and save it as a .TGA Following that i go to button manager...
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    disable/ignoring orders

    Hello there again, so i got this new problem and im cinda curious if its possible. With an ability im smmoning a unit that after the summoning will get an order to move to a specific point: The trigger: Trigger x Events Unit - A unit owned by Player 1 (Red) Begins casting an...
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    Ordering unit event (hold)

    Hello there, So i got this new problem. I wanted to make an trigger which activates when a specific order is given to a unit and in this case the order hold position. So the trigger i created so far (dont mind the action it was just a test): Testing Events Unit - Paladin 0002...
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    Using enters in tooltip text for items and abilities

    So as the title cinda says, how can i create enters in tooltip text. When you use the space button untill the next line and type your tooltip text, it wont show as an enter in the game but rather come right after the last sentence you typed. So is there some cind of code to create a blank line...
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    Loading-unloading unit

    Hi there, Today i wanted to create a trigger that counts the unit loaded into a specific building. when there are more then 2 units loaded into the building then it will gain some sort of ability. Now i have been looking for the condition which checks the load count but i cant seem to find...
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    Same abilitie used twice

    Or actually three times, so ive got a unit that has 3 abilities. These 3 abilities are not the same (different damage range and so on and based of fan of knives) but it is the same abilitie. Now the porblem is that when you click one of these abilities you have a chance that 1 of the other 2 is...
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    Crash

    I am atm busy creating an ability that is cinda like an evasion, its based on the evasion ability. the ability is just the normal evasion + a secondary abilitie that ive triggered. The secondary effect is that when the hero is attacked he has a (100% now for testing) chance to teleport up to 2...
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    Time Travel ability

    Hi there, So i wanted to make this time travel ability for a hero to go back in time like 20 sec or some. I searched the forum for the ability or an idea that was cinda the same and found this: First create a Game Cache: Trigger: Events Map Initialization Conditions Actions...
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    Timer

    This is prob posted before somewhere but what i thought that would be easy is fucking me over for to long now:) I wanted to create a simple repeating timer that would end at a certain event. So i created at first a Timer and timer window variable and both variables with arrays of 10. then i...
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    Transparency & Permanent Invisibility

    So ive made this trigger which activates on the use of a spell. The trigger will make the transparency of the trigering unit to a certain%, But it will also give the unit every 2.50 seconds apermanent invisibility for 0.90 seconds. Tho this messes up the transparency cause when the invisibility...
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    Trigger - Damage area

    So i got this simple trigger using the action - Damage area: Untitled Trigger 001 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Teleport Actions Wait 0.15 seconds Unit - Cause (Triggering unit) to...
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    casting same type abilities

    Ive got a problem with casting an ability, the unit has some abilities that are all the same (based from Warstomp). When he uses 1 of the abilities then he will summon 1 creature (trigger made), tho the bad thing about this is that if he cast 1 of the ability he will cast all 4 the abilities and...
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    AOE draining mana and giving it to the hero

    Hi, i had the idea of making a spell which could drain all units mana in range and then giving the total mana drained to the hero. So my first thought was to base it on starfall (No special reason) and then make a trigger with some real variable to set the total mana. Event: Unit cast...
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    Saving specified settings at a game

    Hi, i want to save some settings when a player gets a certain item, so when this player gets that item i must have some cind a trigger so i can see which player had the item. I need information such as the players name. I am not sure if this is doable and i alrdy try'd to work with game cache...
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    Issued a order with no target

    I was wondering what commands there were for this action.. i know the hold one and stop and move and attack and so on, but i was wondering can i attach a simple other keyboard click to it aswell such as T or R or F1
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    Changing Missile Art

    Is it possible to change the missile art of lets say a lightning ability (forked lightning for instance) I try'd to change the missile art to Arrows (Archer) so you see 3 arrows flying to the target but it doesnt work, you dont see a thing. I think its because the ability had a lightning...
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    Wondering

    i was wondering that if you create a complete new spell (Right click at abilities and click create new custom ability) and then with the base of lets say stormbolt, does it ignore the shared cooldown of the stormbolt now if you put both that 'new' created ability and the normal (Based of)...
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    Add stats

    So here i got another add stats probleme, the unit can learn a talen which will increase his str by 1/2/3/4/5% and his agi by 2/4/6/8/10% so the trigger: iron Will E R Events Unit - A unit owned by Player 1 (Red) Sells a unit Conditions Actions Wait 2.00...
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    Multiply with Integer

    I got this trigger where i have to get 25% of a hero's strenght so i made a trigger for it: set (Variable_Integer X (1)) = Strenght of the unit Now i want 25% of that strenght but the probleme is the following: (So the next action): Set (Variable_Integer X (2))) = (Arithmetic)...
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