Lok'tar!
By default all items with "treasure chest model" are facing specific direction and I kind of failed to find way to tern it to desirable direction :)
Thank you for your time and help :thup:
Great day Every one!
I would like to make unit (Peasant) to do animation of him "fixing" building.
I'm setting up trigger:Event
map Int
Conditions
none
Action...
Hello every one!
I have seen some where on site topic about how to add additional tiles to chosen ground type. For example you have picked up Winter Lordearon and you can use tiles only of this landscape type. And there is a possibility to add other tiles from other landscape types.
Link...
And almost forgot to ask! :)
You said .txt file should be placed in folder called UI - where do I find it? Get into my W3 folder and wast able to detect it - is it ok If I create that folder? Will it work that way?
Hello there! :)
Have took a time to read your very very useful post "Terraining - Advanced" learned alot, so taking my opportunity to say thank you for taking your time and writing this all in all - good work! *clap*. However one thing get me bothered :(
In a section where you explain about...
Hello People!
I'm going to Sound Editor and tying to create new folder with new sounds, but cant find any button to create new folder - looks like its done some how other way. Tried to use MPQ but when saving it, it saying to specify directory where to but the thing is I wasn't able to find...
Idea: Two Players playing for each ones unit-hero both players have to venture to cave and by approaching it they are to be restored on new map - would this work for Multilayer game Cache?
I have tried this out my self but so far it only worked out in solo game and bugging in multilayer mode...
Greetings every one!
Here is an Idea: Create laying on ground unit with Zzzz over it's head. Now First thing is how to make him lying on ground. Only way I know is to make him dead - Kill end Put Zzzz over. I succeed in killing him + Stoping Decay but STILL after a dead time runs out his cops...
thats What I did:
Trigger
Action
- create SFX above Unit "Quest Mark"
-Set Variable =(Ability being cast)
am I correct to set up my Variable with "Quest Mark" inside of it by doing it this way?
How do I Destroy this Variable or replace it now?
I have asked before for help "how to set up exclamation mark" above units for RP purpose, and very grateful that people helped me out :thup:
However the funny thing is I CANT find way to get rid of it now :confused:
I'm lacking of knowledge again to solve it on my own
Thank you for any...
Thank you every one! Thats how It worked out:
1 - I had set up zone for unit to go to, so it started just going from its current position to that zone center
2 - to make more complex have set up many small zones and set trigger loop :thup: , have added some floating text above him and end...
I have tried setting up rally point for unit and place a locations Unit should walk from and to. But Didn't worked.
Any suggestion how this can be accomplished? Or May be I missed some thing in that trigger?
Thanks any way!
Solved the problem... :rolleyes:
I was trying to up/down Units hehe, decorations are as every body saying moves up by Ctrl+PgUp - working on mine too...
Tho I still wonders if I some how can up/down Units, this up/down movement still disable for them wonder if it can be turned on any how?
I have found my self in same situation, cant move Unit up/down but what I found out that in panel all op/down moments are shows as grey, looks like they are turned off!
Struggling my way to tern them on, tried at function menu not much of a success. Even reinstalled game, those options of...