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    How to fix this?

    yes because i think those footmen that spawn in my map are player 11 not neutral thats why.
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    How to fix this?

    i know, i have 1 for hurl boulder and war stomp
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    How to fix this?

    ok thanks everyone, i will try that after i get back home. someone asked why patrol instead of attack-move? if i change it to attack-move to then caster units like shamans or necromancers won't cast auto-cast abilities like bloodlust or raise dead. with Patrol they do cast.
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    How to fix this?

    Here is a trigger which creates units for Humans: Spawn Footmen Events Time - Every 30.00 seconds of game time Conditions Actions Unit - Create 1 Footman for Player 11 (Dark Green) at (Center of Human Top 1 <gen>) facing (Position of (Triggering unit))...
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    How to fix this?

    in my map, the units are created in a region by a trigger. then the units patrol-to a region which is in the enemy base. but the problem is when the units get stunned, they return back to the starting region, how to fix this so they continue their journey to the enemy base?
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    Unctrollable Unit but stil owned

    thats a trigger i use in my map and it works exactly like in Castle Fight. Using regions.Events Unit - A unit Is issued an order targeting a point Unit - A unit Is issued an order targeting an object Conditions And - All (Conditions) are true...
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    Only player 1 (red) mercenary camp?

    thanks the arcane vault thingy works
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    Only player 1 (red) mercenary camp?

    Mercenary Camp for only Player 1 (Red)? Hi all, I want to make for example a mercenary camp that only allows Player 1 (Red) or Player 3 (Purple) to buy units from it. DOes anyone know how to do that? thx
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    20% chance to launch chain lighting

    i just remembered..you are right, i bug such things in dota with barathrum's passive bash by quickly right-clicking on different enemy units and it kinda sucks. i was wondering if i added a cooldown time for a dummy unit or anything, i just cant think of how i can do that using triggers. any...
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    20% chance to launch chain lighting

    thanks komaqtion, your trigger really worked +rep :) also thansk to fredrik
  11. D

    20% chance to launch chain lighting

    because i didnt know there is such ability. i want a lighting to bounce.
  12. D

    20% chance to launch chain lighting

    anyone here can make a trigger for me pls?
  13. D

    20% chance to launch chain lighting

    answer my question please.
  14. D

    20% chance to launch chain lighting

    hey all i wanted to make an ability for a unit Warlock. The ability should have 20% on attack to launch a chain lighting on the attacked unit. i use dummy unit for this, here is my trigger: Warlock Chain Lighting Events Unit - A unit Is attacked Conditions And -...
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    Units spawns with random abilities

    because i dont know how to do that. im a n00b
  16. D

    Units spawns with random abilities

    there is a different trigger that makes units. every 30 seconds a footman spawns in a region (Human Top) and (Human Bottom)
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    Units spawns with random abilities

    would this trigger actually work? tests Events Unit - A unit enters Human Top <gen> Unit - A unit enters Human Bottom <gen> Conditions And - All (Conditions) are true Conditions (Unit-type of (Entering unit)) Equal to Footman...
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    Units spawns with random abilities

    i want to make a footman spawning with random abilities. please tell me which variables to use and give me a trigger thanks very much. i used search but i couldnt find what i was looking for.
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    how to make your units uncontrolable?

    i do use ward classification but it didn't work as i wanted without that trigger.
  20. D

    how to make your units uncontrolable?

    i changed something in a trigger and it works as i wanted :) thanks to a lot of people here! here is a trigger that fixed my error: test Events Unit - A unit Is issued an order targeting a point Unit - A unit Is issued an order targeting an object Conditions...
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